/* * Vis5D system for visualizing five dimensional gridded data sets. * Copyright (C) 1990 - 2000 Bill Hibbard, Johan Kellum, Brian Paul, * Dave Santek, and Andre Battaiola. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * As a special exception to the terms of the GNU General Public * License, you are permitted to link Vis5D with (and distribute the * resulting source and executables) the LUI library (copyright by * Stellar Computer Inc. and licensed for distribution with Vis5D), * the McIDAS library, and/or the NetCDF library, where those * libraries are governed by the terms of their own licenses. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef MATRIX_H #define MATRIX_H 1 /* Define the type Matrix. */ typedef float MATRIX[4][4]; /* * Make a transformation matrix given rotations, scaling, and a translation. */ extern void make_matrix( float rotx, float roty, float rotz, float scale, float transx, float transy, float transz, MATRIX mat ); extern void unmake_matrix( float *rotx, float *roty, float *rotz, float *scale, float *transx, float *transy, float *transz, MATRIX mat ); /* * Compute r = a * b */ extern void mat_mul( MATRIX r, MATRIX a, MATRIX b ); /* * dest = src */ extern void mat_copy( MATRIX dest, MATRIX src ); /* * Compute the inverse of a matrix. */ void mat_inv( MATRIX inv, MATRIX mat ); /* * vout = NORMALIZE(vin) */ extern void vec_norm( float vin[3], float vout[3] ); /* * Compute v = v * m */ extern void mat_vecmul( float v[3], MATRIX m ); extern void mat_vecmul3( float v[3], MATRIX m ); extern void mat_vecmul4( float v[4], MATRIX m ); extern void print_matrix( MATRIX mat ); #endif