/*
* Vis5D system for visualizing five dimensional gridded data sets.
* Copyright (C) 1990 - 2000 Bill Hibbard, Johan Kellum, Brian Paul,
* Dave Santek, and Andre Battaiola.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* As a special exception to the terms of the GNU General Public
* License, you are permitted to link Vis5D with (and distribute the
* resulting source and executables) the LUI library (copyright by
* Stellar Computer Inc. and licensed for distribution with Vis5D),
* the McIDAS library, and/or the NetCDF library, where those
* libraries are governed by the terms of their own licenses.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef MATRIX_H
#define MATRIX_H 1
/* Define the type Matrix. */
typedef float MATRIX[4][4];
/*
* Make a transformation matrix given rotations, scaling, and a translation.
*/
extern void make_matrix( float rotx, float roty, float rotz,
float scale,
float transx, float transy, float transz,
MATRIX mat );
extern void unmake_matrix( float *rotx, float *roty, float *rotz,
float *scale,
float *transx, float *transy, float *transz,
MATRIX mat );
/*
* Compute r = a * b
*/
extern void mat_mul( MATRIX r, MATRIX a, MATRIX b );
/*
* dest = src
*/
extern void mat_copy( MATRIX dest, MATRIX src );
/*
* Compute the inverse of a matrix.
*/
void mat_inv( MATRIX inv, MATRIX mat );
/*
* vout = NORMALIZE(vin)
*/
extern void vec_norm( float vin[3], float vout[3] );
/*
* Compute v = v * m
*/
extern void mat_vecmul( float v[3], MATRIX m );
extern void mat_vecmul3( float v[3], MATRIX m );
extern void mat_vecmul4( float v[4], MATRIX m );
extern void print_matrix( MATRIX mat );
#endif
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