// // The developer of the original code and/or files is Tripwire, Inc. // Portions created by Tripwire, Inc. are copyright (C) 2000 Tripwire, // Inc. Tripwire is a registered trademark of Tripwire, Inc. All rights // reserved. // // This program is free software. The contents of this file are subject // to the terms of the GNU General Public License as published by the // Free Software Foundation; either version 2 of the License, or (at your // option) any later version. You may redistribute it and/or modify it // only in compliance with the GNU General Public License. // // This program is distributed in the hope that it will be useful. // However, this program is distributed AS-IS WITHOUT ANY // WARRANTY; INCLUDING THE IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS // FOR A PARTICULAR PURPOSE. Please see the GNU General Public License // for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // // Nothing in the GNU General Public License or any other license to use // the code or files shall permit you to use Tripwire's trademarks, // service marks, or other intellectual property without Tripwire's // prior written consent. // // If you have any questions, please contact Tripwire, Inc. at either // info@tripwire.org or www.tripwire.org. // // blockrecordarray_t.cpp #include "stddb.h" #include "db/blockrecordarray.h" #include "test/test.h" #include "core/debug.h" #include "core/error.h" void TestBlockRecordArray() { cDebug d( "TestBlockRecordArray" ); try { static const TCHAR fileName[] = _T("c:/tmp/test.bf"); cBlockFile bf; bf.Open( fileName, 2, true ); // opened up with two pages // make sure the file is large enough... // while( bf.GetNumBlocks() < 2 ) { bf.CreateBlock(); } // create the record arrays and associate them with the two blocks... // cBlockRecordArray ra1( &bf, 0 ); ra1.InitNewBlock(); cBlockRecordArray ra2( &bf, 1 ); ra2.InitNewBlock(); // // now, start adding and removing things from the arrays... // static const char data1[] = "This is data 1"; static const char data2[] = "And here we have data 2"; static const char data3[] = "Here is d a t a 3!"; static const char data4[] = "Three cheers for data 4!"; ra1.AddItem( (int8*)data1, sizeof(data1), 1 ); ra1.AddItem( (int8*)data2, sizeof(data2), 2 ); ra1.AddItem( (int8*)data3, sizeof(data3), 3 ); ra1.AddItem( (int8*)data4, sizeof(data4), 4 ); #ifdef _BLOCKFILE_DEBUG ra1.TraceContents(); #endif // TODO -- try deleting the second to last and then the last thing from the array to // see if we clean up properly. // delete item 2... ra1.DeleteItem( 1 ); #ifdef _BLOCKFILE_DEBUG ra1.TraceContents(); #endif // add a new item... static const char data5[] = "fffiiivvveee!"; ra1.AddItem( (int8*)data5, sizeof(data5), 5 ); #ifdef _BLOCKFILE_DEBUG ra1.TraceContents(); #endif // delete the second to last and last items to see if we clean up properly... // note that there are four things here at this point. ra1.DeleteItem( 2 ); #ifdef _BLOCKFILE_DEBUG ra1.TraceContents(); #endif ra1.DeleteItem( 3 ); #ifdef _BLOCKFILE_DEBUG ra1.TraceContents(); #endif // delete the first item to see if that works ok.... ra1.DeleteItem( 0 ); #ifdef _BLOCKFILE_DEBUG ra1.TraceContents(); #endif // add a couple more just for kicks :-) static const char data6[] = "We're looking for six"; static const char data7[] = "All 7s go to heaven"; ra1.AddItem( (int8*)data6, sizeof(data6), 6 ); ra1.AddItem( (int8*)data7, sizeof(data7), 7 ); #ifdef _BLOCKFILE_DEBUG ra1.TraceContents(); #endif // Now, we will close the file, reopen it and see if we can read it ok. // bf.Close(); bf.Open( fileName, 2, false ); cBlockRecordArray ra3( &bf, 0 ); ra3.InitForExistingBlock(); d.TraceDebug( "\n------ Tracing out the contents of the first block after being read back in from disk...\n\n"); #ifdef _BLOCKFILE_DEBUG ra3.TraceContents(); #endif } catch( eError& e ) { d.TraceError( "Exception caught: %d %s\n", e.GetID(), e.GetMsg().c_str() ); TEST( false ); } }