#include "tai.h"

void tai_unpack(s,t)
char *s;
struct tai *t;
{
  uint64 x;

  x = (unsigned char) s[0];
  x <<= 8; x += (unsigned char) s[1];
  x <<= 8; x += (unsigned char) s[2];
  x <<= 8; x += (unsigned char) s[3];
  x <<= 8; x += (unsigned char) s[4];
  x <<= 8; x += (unsigned char) s[5];
  x <<= 8; x += (unsigned char) s[6];
  x <<= 8; x += (unsigned char) s[7];
  t->x = x;
}


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