/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
AZPopUp.h for the Azalea window manager
Copyright (c) 2006 Yen-Ju Chen
popup.h for the Openbox window manager
Copyright (c) 2003 Ben Jansens
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
See the COPYING file for a copy of the GNU General Public License.
*/
#import <Foundation/Foundation.h>
#import "render/render.h"
#import "window.h"
#define POPUP_WIDTH 320
#define POPUP_HEIGHT 48
@interface AZPopUp: NSObject <AZWindow>
{
Window bg;
Window text;
BOOL hasicon;
AZAppearance *a_bg;
AZAppearance *a_text;
int gravity;
int x;
int y;
int w;
int h;
BOOL mapped;
}
- (id) initWithIcon: (BOOL) hasIcon;
/*! Position the popup. The gravity rules are not the same X uses for windows,
instead of the position being the top-left of the window, the gravity
specifies which corner of the popup will be placed at the given coords.
Static and Forget gravity are equivilent to NorthWest.
*/
- (void) positionWithGravity: (int) gravity x: (int) x y: (int) y;
/*! Set the sizes for the popup. When set to 0, the size will be based on
the text size. */
- (void) sizeWithWidth: (int) w height: (int) h;
- (void) sizeToString: (NSString *) text;
- (void) setTextAlign: (RrJustify) align;
- (void) showText: (NSString *) text;
- (void) hide;
/* Subclass to implement this one to draw their own icon */
- (void) drawIconAtX: (int) x y: (int) y width: (int) w height: (int) h;
@end
@class AZClientIcon;
@interface AZIconPopUp: AZPopUp
{
Window icon;
AZAppearance *a_icon;
}
- (void) showText: (NSString *) text icon: (AZClientIcon *) icon;
@end
@interface AZPagerPopUp: AZPopUp
{
unsigned int desks;
unsigned int curdesk;
NSMutableArray *wins;
AZAppearance *hilight;
AZAppearance *unhilight;
};
- (void) showText: (NSString *) text desktop: (unsigned int) desk;
@end
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