/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
action.h for Azalea window manager
Copyright (c) 2006 Yen-Ju Chen
action.h for the Openbox window manager
Copyright (c) 2003 Ben Jansens
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
See the COPYING file for a copy of the GNU General Public License.
*/
#ifndef __action_h
#define __action_h
#import "AZFrame.h"
#include "misc.h"
#include "parse.h"
/* These have to all have a Client* at the top even if they don't use it, so
that I can set it blindly later on. So every function will have a Client*
available (possibly NULL though) if it wants it.
*/
typedef enum
{
OB_CLIENT_ACTION_NO,
OB_CLIENT_ACTION_OPTIONAL,
OB_CLIENT_ACTION_ALWAYS
} ObClientActionReq;
struct AnyAction {
ObClientActionReq client_action;
AZClient *c;
ObFrameContext context;
BOOL interactive;
int x;
int y;
int button;
};
struct InteractiveAction {
struct AnyAction any;
BOOL final;
BOOL cancel;
};
struct InterDirectionalAction{
struct InteractiveAction inter;
ObDirection direction;
BOOL dialog;
};
struct DirectionalAction{
struct AnyAction any;
ObDirection direction;
};
struct Execute {
struct AnyAction any;
NSString *path;
};
struct ClientAction {
struct AnyAction any;
};
struct Activate {
struct AnyAction any;
BOOL here; /* bring it to the current desktop */
};
struct MoveResizeRelative {
struct AnyAction any;
int deltax;
int deltay;
int deltaxl;
int deltayu;
};
struct SendToDesktop {
struct AnyAction any;
unsigned int desk;
BOOL follow;
};
struct SendToDesktopDirection {
struct InteractiveAction inter;
ObDirection dir;
BOOL wrap;
BOOL linear;
BOOL follow;
};
struct Desktop {
struct InteractiveAction inter;
unsigned int desk;
};
struct Layer {
struct AnyAction any;
int layer; /* < 0 = below, 0 = normal, > 0 = above */
};
struct DesktopDirection {
struct InteractiveAction inter;
ObDirection dir;
BOOL wrap;
BOOL linear;
};
struct MoveResize {
struct AnyAction any;
BOOL move;
BOOL keyboard;
};
struct ShowMenu {
struct AnyAction any;
NSString *name;
};
struct CycleWindows {
struct InteractiveAction inter;
BOOL linear;
BOOL forward;
BOOL dialog;
};
struct Stacking {
struct AnyAction any;
BOOL group;
};
union ActionData {
struct AnyAction any;
struct InteractiveAction inter;
struct InterDirectionalAction interdiraction;
struct DirectionalAction diraction;
struct Execute execute;
struct ClientAction client;
struct Activate activate;
struct MoveResizeRelative relative;
struct SendToDesktop sendto;
struct SendToDesktopDirection sendtodir;
struct Desktop desktop;
struct DesktopDirection desktopdir;
struct MoveResize moveresize;
struct ShowMenu showmenu;
struct CycleWindows cycle;
struct Layer layer;
struct Stacking stacking;
};
typedef void (*AZActionFunc)(union ActionData *data);
@interface AZAction: NSObject <NSCopying>
{
/* The func member acts like an enum to tell which one of the structs in
the data union are valid.
*/
AZActionFunc func;
union ActionData data;
}
+ (AZAction *) actionWithName: (NSString *) name userAction: (ObUserAction) uact;
- (id) initWithFunc: (AZActionFunc) func;
- (AZActionFunc) func;
- (union ActionData) data;
- (union ActionData *) data_pointer;
- (void) set_func: (AZActionFunc) func;
- (void) set_data: (union ActionData) data;
@end
/* Creates a new Action from the name of the action
A few action types need data set after making this call still. Check if
the returned action's "func" is one of these.
action_execute - the path needs to be set
action_restart - the path can optionally be set
action_desktop - the destination desktop needs to be set
action_send_to_desktop - the destination desktop needs to be set
action_move_relative_horz - the delta
action_move_relative_vert - the delta
action_resize_relative_horz - the delta
action_resize_relative_vert - the delta
action_move_relative - the deltas
action_resize_relative - the deltas
*/
/* Autoreleased */
AZAction* action_parse(xmlDocPtr doc, xmlNodePtr node, ObUserAction uact);
/*! Executes a list of actions.
@param c The client associated with the action. Can be NULL.
@param state The keyboard modifiers state at the time the user action occured
@param button The mouse button used to execute the action.
@param x The x coord at which the user action occured.
@param y The y coord at which the user action occured.
@param cancel If the action is cancelling an interactive action. This only
affects interactive actions, but should generally always be FALSE.
@param done If the action is completing an interactive action. This only
affects interactive actions, but should generally always be FALSE.
*/
void action_run_list(NSArray *acts, AZClient *c, ObFrameContext context,
unsigned int state, unsigned int button, int x, int y,
BOOL cancel, BOOL done);
void action_run_mouse(NSArray *acts, AZClient *c, ObFrameContext context, unsigned int state, unsigned int button, int x, int y);
void action_run_interactive(NSArray *acts, AZClient *c, unsigned int state, BOOL cancel, BOOL done);
void action_run_key(NSArray *acts, AZClient *c, unsigned int state, int x, int y);
void action_run(NSArray *acts, AZClient *c, unsigned int state);
void action_run_string(NSString *name, AZClient *c);
/* Execute */
void action_execute(union ActionData *data);
/* ActivateAction */
void action_activate(union ActionData *data);
/* ClientAction */
void action_focus(union ActionData *data);
/* ClientAction */
void action_unfocus(union ActionData *data);
/* ClientAction */
void action_iconify(union ActionData *data);
/* ClientAction */
void action_focus_order_to_bottom(union ActionData *data);
/* ClientAction */
void action_raiselower(union ActionData *data);
/* ClientAction */
void action_raise(union ActionData *data);
/* ClientAction */
void action_lower(union ActionData *data);
/* ClientAction */
void action_close(union ActionData *data);
/* ClientAction */
void action_kill(union ActionData *data);
/* ClientAction */
void action_shade(union ActionData *data);
/* ClientAction */
void action_shadelower(union ActionData *data);
/* ClientAction */
void action_unshaderaise(union ActionData *data);
/* ClientAction */
void action_unshade(union ActionData *data);
/* ClientAction */
void action_toggle_shade(union ActionData *data);
/* ClientAction */
void action_toggle_omnipresent(union ActionData *data);
/* MoveResizeRelative */
void action_move_relative_horz(union ActionData *data);
/* MoveResizeRelative */
void action_move_relative_vert(union ActionData *data);
/* MoveResizeRelative */
void action_move_relative(union ActionData *data);
/* MoveResizeRelative */
void action_resize_relative(union ActionData *data);
/* ClientAction */
void action_move_to_center(union ActionData *data);
/* MoveResizeRelative */
void action_resize_relative_horz(union ActionData *data);
/* MoveResizeRelative */
void action_resize_relative_vert(union ActionData *data);
/* ClientAction */
void action_maximize_full(union ActionData *data);
/* ClientAction */
void action_unmaximize_full(union ActionData *data);
/* ClientAction */
void action_toggle_maximize_full(union ActionData *data);
/* ClientAction */
void action_maximize_horz(union ActionData *data);
/* ClientAction */
void action_unmaximize_horz(union ActionData *data);
/* ClientAction */
void action_toggle_maximize_horz(union ActionData *data);
/* ClientAction */
void action_maximize_vert(union ActionData *data);
/* ClientAction */
void action_unmaximize_vert(union ActionData *data);
/* ClientAction */
void action_toggle_maximize_vert(union ActionData *data);
/* ClientAction */
void action_toggle_fullscreen(union ActionData *data);
/* SendToDesktop */
void action_send_to_desktop(union ActionData *data);
/* SendToDesktopDirection */
void action_send_to_desktop_dir(union ActionData *data);
/* Desktop */
void action_desktop(union ActionData *data);
/* DesktopDirection */
void action_desktop_dir(union ActionData *data);
/* Any */
void action_desktop_last(union ActionData *data);
/* ClientAction */
void action_toggle_decorations(union ActionData *data);
/* MoveResize */
void action_moveresize(union ActionData *data);
/* Any */
void action_reconfigure(union ActionData *data);
/* Execute */
void action_restart(union ActionData *data);
/* Any */
void action_exit(union ActionData *data);
/* ShowMenu */
void action_showmenu(union ActionData *data);
/* CycleWindows */
void action_cycle_windows(union ActionData *data);
/* InterDirectionalAction */
void action_directional_focus(union ActionData *data);
/* DirectionalAction */
void action_movetoedge(union ActionData *data);
/* DirectionalAction */
void action_growtoedge(union ActionData *data);
/* Layer */
void action_send_to_layer(union ActionData *data);
/* Layer */
void action_toggle_layer(union ActionData *data);
/* Any */
void action_toggle_dockautohide(union ActionData *data);
/* Any */
void action_toggle_show_desktop(union ActionData *data);
/* Any */
void action_show_desktop(union ActionData *data);
/* Any */
void action_unshow_desktop(union ActionData *data);
#endif
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