/* cdrdao - write audio CD-Rs in disc-at-once mode
*
* Copyright (C) 1998 Andreas Mueller <mueller@daneb.ping.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <ao/ao.h>
#include "SoundIF.h"
#include "Sample.h"
#include "util.h"
class SoundIFImpl
{
public:
int driverId;
ao_device* device;
ao_sample_format format;
};
SoundIF::SoundIF()
{
ao_initialize();
impl_ = new SoundIFImpl;
impl_->driverId = ao_default_driver_id();
impl_->format.bits = 16;
impl_->format.rate = 44100;
impl_->format.channels = 2;
impl_->format.byte_format = AO_FMT_NATIVE;
}
SoundIF::~SoundIF()
{
if (impl_) delete impl_;
impl_ = NULL;
end();
ao_shutdown();
}
// Initializes sound interface.
// return: 0: OK
// 1: sounde device not found
// 2: cannot setup sound device
int SoundIF::init()
{
return 0;
}
// Acquires sound device for playing.
// return 0: OK
// 1: error occured
int SoundIF::start()
{
impl_->device = ao_open_live(impl_->driverId, &(impl_->format), NULL);
if (!impl_->device)
return 1;
return 0;
}
// Playes given sample buffer.
// return: 0: OK
// 1: error occured
int SoundIF::play(Sample *sbuf, long nofSamples)
{
if (!impl_->device)
return 1;
swapSamples(sbuf, nofSamples);
int ret = ao_play(impl_->device, (char*)sbuf, nofSamples * sizeof(Sample));
if (ret == 0)
return 1;
return 0;
}
unsigned long SoundIF::getDelay()
{
// Unfortunately, ao doesn't have a getDelay() API, so let's return
// a realistic audio buffering value.
return 10000;
}
// Finishs playing, sound device is released.
void SoundIF::end()
{
ao_close(impl_->device);
impl_->device = NULL;
}
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