/* NVClock 0.8 - Linux overclocker for NVIDIA cards
*
* site: http://nvclock.sourceforge.net
*
* Copyright(C) 2001-2004 Roderick Colenbrander
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <stdio.h>
#include "nvclock.h"
#include "libnvcontrol.h"
#include "backend.h"
static void nvcontrol_toggle_overclocking(int toggle)
{
int state;
if(NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_OVERCLOCKING_STATE, &state))
{
if(state != toggle)
NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_OVERCLOCKING_STATE, toggle);
}
}
float nvcontrol_get_gpu_speed()
{
int clocks, nvclk;
if(nv_card->state & STATE_3D)
NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, &clocks);
else
NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, &clocks);
nvclk = (clocks >> 16) & 0xffff;
return (float)nvclk;
}
void nvcontrol_set_gpu_speed(unsigned int nvclk)
{
int clocks, memclk;
/* The nvcontrol commands change both clocks at the same time.
/ In order to only reset the gpu clock, we need to set the
/ same memory clock again.
*/
memclk = (int)nvcontrol_get_memory_speed();
clocks = (nvclk << 16) + memclk;
nvcontrol_toggle_overclocking(1); /* Make sure overclocking is on or else we get X failures */
/* The 2d clock is set in the nv_card->states 2d and both; the same for 3d */
if(nv_card->state & STATE_2D)
NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, clocks);
if(nv_card->state & STATE_3D)
NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, clocks);
}
float nvcontrol_get_memory_speed()
{
int clocks, memclk;
/* In nv_card->state 3d and both, we return the 3d clocks */
if(nv_card->state & STATE_3D)
NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, &clocks);
else
NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, &clocks);
memclk = clocks & 0xffff;
return (float)memclk;
}
void nvcontrol_set_memory_speed(unsigned int memclk)
{
int clocks, nvclk;
/* The nvcontrol commands change both clocks at the same time.
/ In order to only reset the gpu clock, we need to set the
/ same memory clock again.
*/
nvclk = (int)nvcontrol_get_gpu_speed();
clocks = (nvclk << 16) + memclk;
nvcontrol_toggle_overclocking(1); /* Make sure overclocking is on or else we get X failures */
/* The 2d clock is set in the nv_card->states 2d and both; the same for 3d */
if(nv_card->state & STATE_2D)
NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, clocks);
if(nv_card->state & STATE_3D)
NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, clocks);
}
void nvcontrol_reset_gpu_speed()
{
int clocks, memclk, nvclk;
nvcontrol_toggle_overclocking(1); /* Make sure overclocking is on or else we get X failures */
if(nv_card->state & STATE_2D)
{
/* We need to set the current memory clock again as we can't change just one clock */
NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, &clocks);
memclk = clocks & 0xffff;
NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_DEFAULT_2D_CLOCK, &clocks);
nvclk = (clocks >> 16) & 0xffff;
clocks = (nvclk << 16) + memclk;
NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, clocks);
}
if(nv_card->state & STATE_3D)
{
NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, &clocks);
memclk = clocks & 0xffff;
NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_DEFAULT_3D_CLOCK, &clocks);
nvclk = (clocks >> 16) & 0xffff;
clocks = (nvclk << 16) + memclk;
NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, clocks);
}
}
void nvcontrol_reset_memory_speed()
{
int clocks, memclk, nvclk;
nvcontrol_toggle_overclocking(1); /* Make sure overclocking is on or else we get X failures */
if(nv_card->state & STATE_2D)
{
/* We need to set the current gpu clock again as we can't change just one clock */
NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, &clocks);
nvclk = (clocks >> 16) & 0xffff;
NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_DEFAULT_2D_CLOCK, &clocks);
memclk = clocks & 0xffff;
clocks = (nvclk << 16) + memclk;
NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_2D_CLOCK, clocks);
}
if(nv_card->state & STATE_3D)
{
NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, &clocks);
nvclk = (clocks >> 16) & 0xffff;
NVGetAttribute(nvclock.dpy, 0, 0, NV_GPU_DEFAULT_3D_CLOCK, &clocks);
memclk = clocks & 0xffff;
clocks = (nvclk << 16) + memclk;
NVSetAttribute(nvclock.dpy, 0, 0, NV_GPU_3D_CLOCK, clocks);
}
}
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