enum
{
CMD_LEN=500
};
enum msg_types
{
KILL_SERVER,
NEWJOB,
NEWJOB_OK,
RUNJOB,
RUNJOB_OK,
ENDJOB,
LIST,
LIST_LINE,
CLEAR_FINISHED,
ASK_OUTPUT,
ANSWER_OUTPUT,
REMOVEJOB,
REMOVEJOB_OK,
WAITJOB,
WAITJOB_OK,
URGENT,
URGENT_OK,
GET_STATE,
ANSWER_STATE,
SWAP_JOBS,
SWAP_JOBS_OK
};
enum Request
{
c_QUEUE,
c_TAIL,
c_KILL_SERVER,
c_LIST,
c_CLEAR_FINISHED,
c_SHOW_HELP,
c_SHOW_VERSION,
c_CAT,
c_SHOW_OUTPUT_FILE,
c_SHOW_PID,
c_REMOVEJOB,
c_WAITJOB,
c_URGENT,
c_GET_STATE,
c_SWAP_JOBS
};
struct Command_line {
enum Request request;
int need_server;
int store_output;
int should_go_background;
int should_keep_finished;
int send_output_by_mail;
int gzip;
int jobid; /* When queuing a job, main.c will fill it automatically from
the server answer to NEWJOB */
int jobid2;
struct {
char **array;
int num;
} command;
};
enum Process_type {
CLIENT,
SERVER
};
extern struct Command_line command_line;
extern int server_socket;
extern enum Process_type process_type;
extern int server_socket; /* Used in the client */
struct msg;
enum Jobstate
{
QUEUED,
RUNNING,
FINISHED
};
struct msg
{
enum msg_types type;
union
{
struct {
int command_size;
int store_output;
int should_keep_finished;
} newjob;
struct {
int ofilename_size;
int store_output;
int pid;
} output;
int jobid;
struct Result {
int errorlevel;
float user_ms;
float system_ms;
float real_ms;
} result;
int line_size;
enum Jobstate state;
struct {
int jobid1;
int jobid2;
} swap;
} u;
};
struct Job
{
struct Job *next;
int jobid;
char *command;
enum Jobstate state;
struct Result result; /* Defined in msg.h */
char *output_filename;
int store_output;
int pid;
int should_keep_finished;
};
/* client.c */
void c_new_job();
void c_list_jobs();
void c_shutdown_server();
void c_wait_server_lines();
void c_clear_finished();
int c_wait_server_commands();
void c_send_runjob_ok(const char *ofname, int pid);
void c_tail();
void c_cat();
void c_show_output_file();
void c_remove_job();
void c_show_pid();
int c_wait_job();
void c_move_urgent();
int c_wait_newjob_ok();
void c_get_state();
void c_swap_jobs();
char *build_command_string();
/* jobs.c */
void s_list(int s);
int s_newjob(int s, struct msg *m);
void s_removejob(int jobid);
void job_finished(const struct Result *result);
int next_run_job();
void s_mark_job_running();
void s_clear_finished();
void s_process_runjob_ok(int jobid, char *oname, int pid);
void s_send_output(int socket, int jobid);
int s_remove_job(int s, int jobid);
void s_remove_notification(int s);
void check_notify_list(int jobid);
void s_wait_job(int s, int jobid);
void s_move_urgent(int s, int jobid);
void s_send_state(int s, int jobid);
void s_swap_jobs(int s, int jobid1, int jobid2);
void dump_jobs_struct(FILE *out);
void joblist_dump(int fd);
const char * jstate2string(enum Jobstate s);
/* server.c */
void server_main(int notify_fd, char *_path);
void dump_conns_struct(FILE *out);
/* server_start.c */
int try_connect(int s);
void wait_server_up();
int ensure_server_up();
void notify_parent(int fd);
/* execute.c */
int run_job();
/* client_run.c */
void c_run_tail(const char *filename);
void c_run_cat(const char *filename);
/* mail.c */
void send_mail(int jobid, int errorlevel, const char *ofname,
const char *command);
void hook_on_finish(int jobid, int errorlevel, const char *ofname,
const char *command);
/* error.c */
void error(const char *str, ...);
void warning(const char *str, ...);
/* signals.c */
void ignore_sigpipe();
void restore_sigmask();
void block_sigint();
void unblock_sigint_and_install_handler();
/* msg.c */
void send_bytes(const int fd, const char *data, const int bytes);
int recv_bytes(const int fd, char *data, const int bytes);
void send_msg(const int fd, const struct msg *m);
int recv_msg(const int fd, struct msg *m);
/* msgdump.c */
void msgdump(FILE *, const struct msg *m);
/* error.c */
void error_msg(const struct msg *m, const char *str, ...);
void warning_msg(const struct msg *m, const char *str, ...);
/* list.c */
char * joblist_headers();
char * joblist_line(const struct Job *p);
char * joblistdump_torun(const struct Job *p);
char * joblistdump_headers();
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