/**************************************************************************** ** libebml : parse EBML files, see http://embl.sourceforge.net/ ** ** ** ** Copyright (C) 2002-2005 Steve Lhomme. All rights reserved. ** ** This file is part of libebml. ** ** This library is free software; you can redistribute it and/or ** modify it under the terms of the GNU Lesser General Public ** License as published by the Free Software Foundation; either ** version 2.1 of the License, or (at your option) any later version. ** ** This library is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** Lesser General Public License for more details. ** ** You should have received a copy of the GNU Lesser General Public ** License along with this library; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ** ** See http://www.matroska.org/license/lgpl/ for LGPL licensing information. ** ** Contact license@matroska.org if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ /*! \file \version \$Id: EbmlBinary.h 1112 2005-03-28 09:55:50Z mosu $ \author Steve Lhomme \author Julien Coloos */ #ifndef LIBEBML_BINARY_H #define LIBEBML_BINARY_H #include #include "EbmlTypes.h" #include "EbmlElement.h" // ----- Added 10/15/2003 by jcsston from Zen ----- #if defined (__BORLANDC__) //Maybe other compilers? #include #endif //__BORLANDC__ // ------------------------------------------------ START_LIBEBML_NAMESPACE /*! \class EbmlBinary \brief Handle all operations on an EBML element that contains "unknown" binary data \todo handle fix sized elements (like UID of CodecID) */ class EBML_DLL_API EbmlBinary : public EbmlElement { public: EbmlBinary(); EbmlBinary(const EbmlBinary & ElementToClone); virtual ~EbmlBinary(void); uint32 RenderData(IOCallback & output, bool bForceRender, bool bKeepIntact = false); uint64 ReadData(IOCallback & input, ScopeMode ReadFully = SCOPE_ALL_DATA); uint64 UpdateSize(bool bKeepIntact = false, bool bForceRender = false); void SetBuffer(const binary *Buffer, const uint32 BufferSize) { Data = (binary *) Buffer; Size = BufferSize; bValueIsSet = true; } binary *GetBuffer() const {return Data;} void CopyBuffer(const binary *Buffer, const uint32 BufferSize) { if (Data != NULL) free(Data); Data = (binary *)malloc(BufferSize * sizeof(binary)); memcpy(Data, Buffer, BufferSize); Size = BufferSize; bValueIsSet = true; } uint64 GetSize() const {return Size;} operator const binary &() const {return *Data;} bool IsDefaultValue() const { return false; } bool operator==(const EbmlBinary & ElementToCompare) const; protected: binary *Data; // the binary data inside the element }; END_LIBEBML_NAMESPACE #endif // LIBEBML_BINARY_H