/**************************************************************************** ** libebml : parse EBML files, see http://embl.sourceforge.net/ ** ** ** ** Copyright (C) 2002-2005 Steve Lhomme. All rights reserved. ** ** This file is part of libebml. ** ** This library is free software; you can redistribute it and/or ** modify it under the terms of the GNU Lesser General Public ** License as published by the Free Software Foundation; either ** version 2.1 of the License, or (at your option) any later version. ** ** This library is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** Lesser General Public License for more details. ** ** You should have received a copy of the GNU Lesser General Public ** License along with this library; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ** ** See http://www.matroska.org/license/lgpl/ for LGPL licensing information. ** ** Contact license@matroska.org if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ /*! \file \version \$Id: EbmlMaster.h 1232 2005-10-15 15:56:52Z robux4 $ \author Steve Lhomme */ #ifndef LIBEBML_MASTER_H #define LIBEBML_MASTER_H #include #include #include "EbmlTypes.h" #include "EbmlElement.h" #include "EbmlCrc32.h" START_LIBEBML_NAMESPACE const bool bChecksumUsedByDefault = false; /*! \class EbmlMaster \brief Handle all operations on an EBML element that contains other EBML elements */ class EBML_DLL_API EbmlMaster : public EbmlElement { public: EbmlMaster(const EbmlSemanticContext & aContext, bool bSizeIsKnown = true); EbmlMaster(const EbmlMaster & ElementToClone); bool ValidateSize() const {return true;} /*! \warning be carefull to clear the memory allocated in the ElementList elsewhere */ virtual ~EbmlMaster(); uint32 RenderData(IOCallback & output, bool bForceRender, bool bKeepIntact = false); uint64 ReadData(IOCallback & input, ScopeMode ReadFully); uint64 UpdateSize(bool bKeepIntact = false, bool bForceRender = false); /*! \brief Set wether the size is finite (size is known in advance when writing, or infinite size is not known on writing) */ bool SetSizeInfinite(bool aIsInfinite = true) {bSizeIsFinite = !aIsInfinite; return true;} bool PushElement(EbmlElement & element); uint64 GetSize() const { if (bSizeIsFinite) return Size; else return (0-1); } uint64 GetDataStart() const { return ElementPosition + EbmlId(*this).Length + CodedSizeLength(Size, SizeLength, bSizeIsFinite); } /*! \brief find the element corresponding to the ID of the element, NULL if not found */ EbmlElement *FindElt(const EbmlCallbacks & Callbacks) const; /*! \brief find the first element corresponding to the ID of the element */ EbmlElement *FindFirstElt(const EbmlCallbacks & Callbacks, const bool bCreateIfNull); EbmlElement *FindFirstElt(const EbmlCallbacks & Callbacks) const; /*! \brief find the element of the same type of PasElt following in the list of elements */ EbmlElement *FindNextElt(const EbmlElement & PastElt, const bool bCreateIfNull); EbmlElement *FindNextElt(const EbmlElement & PastElt) const; EbmlElement *AddNewElt(const EbmlCallbacks & Callbacks); /*! \brief add an element at a specified location */ bool InsertElement(EbmlElement & element, size_t position = 0); bool InsertElement(EbmlElement & element, const EbmlElement & before); /*! \brief Read the data and keep the known children */ void Read(EbmlStream & inDataStream, const EbmlSemanticContext & Context, int & UpperEltFound, EbmlElement * & FoundElt, bool AllowDummyElt, ScopeMode ReadFully = SCOPE_ALL_DATA); /*! \brief sort Data when they can */ void Sort(); size_t ListSize() const {return ElementList.size();} EbmlElement * operator[](unsigned int position) {return ElementList[position];} const EbmlElement * operator[](unsigned int position) const {return ElementList[position];} bool IsDefaultValue() const { return (ElementList.size() == 0); } virtual bool IsMaster() const {return true;} /*! \brief verify that all mandatory elements are present \note usefull after reading or before writing */ bool CheckMandatory() const; /*! \brief Remove an element from the list of the master */ void Remove(size_t Index); /*! \brief remove all elements, even the mandatory ones */ void RemoveAll() {ElementList.clear();} /*! \brief facility for Master elements to write only the head and force the size later \warning */ uint32 WriteHead(IOCallback & output, int SizeLength, bool bKeepIntact = false); void EnableChecksum(bool bIsEnabled = true) { bChecksumUsed = bIsEnabled; } bool HasChecksum() const {return bChecksumUsed;} bool VerifyChecksum() const; uint32 GetCrc32() const {return Checksum.GetCrc32();} void ForceChecksum(uint32 NewChecksum) { Checksum.ForceCrc32(NewChecksum); bChecksumUsed = true; } /*! \brief drill down all sub-elements, finding any missing elements */ std::vector FindAllMissingElements(); protected: std::vector ElementList; const EbmlSemanticContext & Context; bool bChecksumUsed; EbmlCrc32 Checksum; private: /*! \brief Add all the mandatory elements to the list */ bool ProcessMandatory(); }; ///< \todo add a restriction to only elements legal in the context template Type & GetChild(EbmlMaster & Master) { return *(static_cast(Master.FindFirstElt(Type::ClassInfos, true))); } // call with // MyDocType = GetChild(TestHead); template Type * FindChild(EbmlMaster & Master) { return static_cast(Master.FindFirstElt(Type::ClassInfos, false)); } template Type & GetNextChild(EbmlMaster & Master, const Type & PastElt) { return *(static_cast(Master.FindNextElt(PastElt, true))); } template Type & AddNewChild(EbmlMaster & Master) { return *(static_cast(Master.AddNewElt(Type::ClassInfos))); } END_LIBEBML_NAMESPACE #endif // LIBEBML_MASTER_H