/**************************************************************************** ** libebml : parse EBML files, see http://embl.sourceforge.net/ ** ** ** ** Copyright (C) 2002-2005 Steve Lhomme. All rights reserved. ** ** This file is part of libebml. ** ** This library is free software; you can redistribute it and/or ** modify it under the terms of the GNU Lesser General Public ** License as published by the Free Software Foundation; either ** version 2.1 of the License, or (at your option) any later version. ** ** This library is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** Lesser General Public License for more details. ** ** You should have received a copy of the GNU Lesser General Public ** License along with this library; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ** ** See http://www.matroska.org/license/lgpl/ for LGPL licensing information. ** ** Contact license@matroska.org if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ /*! \file \version \$Id: EbmlVoid.h 1079 2005-03-03 13:18:14Z robux4 $ \author Steve Lhomme */ #ifndef LIBEBML_VOID_H #define LIBEBML_VOID_H #include "EbmlTypes.h" #include "EbmlBinary.h" START_LIBEBML_NAMESPACE class EBML_DLL_API EbmlVoid : public EbmlBinary { public: EbmlVoid(); EbmlVoid(const EbmlVoid & ElementToClone) :EbmlBinary(ElementToClone){} static EbmlElement & Create() {return *(new EbmlVoid);} const EbmlCallbacks & Generic() const {return ClassInfos;} bool ValidateSize() const {return true;} // any void element is accepted static const EbmlCallbacks ClassInfos; operator const EbmlId &() const {return ClassInfos.GlobalId;} bool IsYourId(const EbmlId & TestId) const; /*! \brief Set the size of the data (not the complete size of the element) */ void SetSize(uint64 aSize) {Size = aSize;} /*! \note overwrite to write fake data */ uint32 RenderData(IOCallback & output, bool bForceRender, bool bKeepIntact = false); /*! \brief Replace the void element content (written) with this one */ uint64 ReplaceWith(EbmlElement & EltToReplaceWith, IOCallback & output, bool ComeBackAfterward = true, bool bKeepIntact = false); /*! \brief Void the content of an element */ uint64 Overwrite(const EbmlElement & EltToVoid, IOCallback & output, bool ComeBackAfterward = true, bool bKeepIntact = false); EbmlElement * Clone() const {return new EbmlVoid(*this);} }; END_LIBEBML_NAMESPACE #endif // LIBEBML_VOID_H