# # re_graph.pl -- Graph a regular expression # =pod =head1 NAME re_graph.pl - Graph regular expression =head1 SYNOPSIS B [B<-d>] [B<-o> I] [B<-x> I] [B<-y> I] I [I] =head1 DESCRIPTION The I program graphs regular expressions. The guts of the regular expression engine is a simple state machine. The various states and operations in the regular expression parser can be displayed using a surprisingly simple diagram. A few notes on what you are looking at: The nodes B and B denote the beginning and end of the regular expression. The solid squares denote atoms. Lines indicate the next state. When a line splits, the state machine will take the top line first. If it's path is blocked it will backup and take the next lower line. This is repeated until it finds a path to the end or all paths are exhausted. Brown boxes indicate a grouping operation, i.e. (). Green boxes indicate a zero with test. The state machine will perform the test inside the box before moving ahead. For more information, see the tutorial below. =head1 OPTIONS =over 4 =item B<-d> Turn on debugging. The debugging output is printed on the console as regular expressions are compiled. =item B<-o> I Specify the output file for the images. Default = I. If only a regular expresion is specified, the output will be written to the given file. If the system is used in graph / execution mode, a series of files will be written using the printf style file name specified. =item B<-x> I Specify the minimum size of the image in pixels in the X direction. =item B<-y> I Specify the minimum size of the image in pixels in the Y direction. =back =head1 TUTORIAL This tutorial shows what happens when a set of sample regular expressions are graphed. This set of regular expressions closely follows the Chapter 4 of "Perl for C Programmers" by Steve Oualline. The set of regular expressions used for this tutorial is: test ^Test ^ *# ^[ \t]*# ^\s*# ([^#]*)(#.*) a|b ^(([^#"]*|".*")*)(#.*) ^((?:[^#"]*|".*?")*)(#.*) ^((?:[^#"]*|".*?(?

=end html =item B This is a very simple expression. It matches "test" anywhere on the line. If you look at the graph of this expression, it consists of three nodes "Start", "EXACT " and "END". The "Start" node indicates the start of the regular expression. The "EXACT " node tells the engine that the text must match the text "test" exactly. The "END" node indicates the end of the regular expression. If you reach the "END" node, a successful match was found. Flow is a straight line from "Start", through the "EXACT" check, to end. =begin html

=end html =item B A new item was added with this expression, an anchor. It's named BOL (Beginning of line) and shows up as an additional node. =begin html

=end html =item B Now we start having fun. This expression matches anything that consists of a start of line (^), a bunch of spaces ( *), and a sharp (#). The way the state machine works it that it starts at "Start" and works it's way through the nodes. You'll notice that between "BOL" and "EXACT < >" there's a fork in the road. The state machine will take the top branch if possible. So if the next character is a space, the system will take the top branch and match the "EXACT < >" node. If not, the bottom branch is taken and we wind up at the "EXACT <#>" node. If there's no path to the "END", then we don't have a match. =begin html

=end html =item B This is the same as the previous example, except the space was replaced by a character set. We call the set "space and tab". The system translates this into "\11\40". It's the same thing, suitable obfuscated for computer work. =begin html

=end html =item B Again, the middle as been replace by another token. In this case it's the SPACE token which matches any whitespace. =begin html

=end html =item B This expression introduces us to the grouping operators. They show as the big brown boxes. The other change is that we use the expression [^#], which matches anything except a hash mark. Perl changes this to a "ANYOF" clauses which matches all characters except the single one we don't want. Note: This ANYOF node overflows the size of the box. This is a know bug. The graphing program can show how the regular expression excution process. Let's see what happens when we run the command: perl re_graph.pl -o tut_06_%d.png '([^#]*)(#.*)' 'text # Comment' =begin html

=end html The first image show a yellow arrow pointing to the first set of (), indicating that the system is about to go into $1. =begin html

=end html The next yellow arrow points at the B operator indicating that the regular expression engine is about to look at the C<[^#]> part of the expression. =begin html

=end html In the next screen, the yellow arrow has moved to the box representing the second set of (). That means that the first part of matching process is done. The string C is highlighted yellowing, indicating that that much of the string has be matched so far. =begin html

=end html Next the yellow arrow points to the "#" node. The string is highlighted up to the just before the "#". This tells us that engine is about to match the "#" in the string against the "#" in the regular expression. The next few images (not shown) show the engine matching the rest of the string. =begin html

=end html =item B Now we introduce the concept of a selection of two different atoms. Note that the branch arrows are drawn smaller to make them stand out. =begin html

=end html =item B See the book for what this regular expression tries to match. This expression adds nested grouping, and some additional stuff that we've seen before. =begin html

=end html =item B This is like the previous example, except what was the $2 grouping has been replaced by the "Group no $" operator (?:...). Notice that the line around the second group has disappeared and what was $3 is now $2. (In future versions of this graphing tool we will graph the invisible group operator. We just did figure out how to do it yet.) Also notice the use of the "*?" operator. Remember when going through the nodes, when a branch is encountered, the system will try and take the top one first. =begin html

=end html =item B The grand finale. One new type of node has been introduced: (? 60; # Size of a node (Y Space) use constant Y_NODE_SIZE => 40; # Space text over this far use constant X_TEXT_OFFSET => 3; use constant Y_TEXT_OFFSET => 3; # Space between nodes (X) use constant X_MARGIN => 50; # Vertical spacing use constant Y_MARGIN => 10; # Offset for line 2 of a 2 line text field use constant X_LINE2_OFFSET => 10; # Offset for line 2 of a 2 line text field use constant Y_LINE2_OFFSET => 15; # Padding for PLUS style nodes (left, right) use constant PLUS_PAD => 10; # Space between branches (x) use constant X_BRANCH_MARGIN => 20; # Space between branches (y) use constant Y_BRANCH_MARGIN => 20; # Thickness of the lines use constant THICKNESS => 3; # Margin around the graph use constant MARGIN => 100; # Label location use constant LABEL_LOC_X => 50; use constant LABEL_LOC_Y => 50; # Location of progress msg use constant PROGRESS_X => 50; use constant PROGRESS_Y => 70; # Length of the yellow arrow use constant YELLOW_ARROW_SIZE => 25; use constant YELLOW_ARROW_WIDTH => 5; use Getopt::Std; use vars qw/$opt_d $opt_o $opt_x $opt_y/; STDOUT->autoflush(1); # Configuration items my $x_margin = 16; # Space between items my $y_margin = 16; # Space between items # # Fields # node -- Node number # type -- Node type (from re debug) # arg -- Argument (optional) # next -- Next node # # Regular expression debugging information my @re_debug; # # Fields # x_size - Size of the node in X # y_size - Size of the node in Y # x_loc - X Location of the node # y_loc - Y Location of the node # node - Reference to the # node in @re_debug # child - Array of child # nodes for this node # # Formatted version of the regular expression my @format_re; # Re we are displaying now my $current_re; my $re_to_add = ""; # Re we are adding # # Image variables # my $image; # The image my $color_white; # White color my $color_black; # The black color my $color_green; # The green color my $color_blue; # Blue color my $color_light_green; # Light green color # Forward declarations sub draw_node_array($); sub size_array(\@); sub layout_array($$$\@); ################################################ # filled_rectangle -- Draw a filled rectangle at # the given location ################################################ sub filled_rectangle($$$$$) { # Corners of the rectangle my $x1 = shift; my $y1 = shift; my $x2 = shift; my $y2 = shift; my $color = shift; # Color for drawing if ($opt_d) { print "Rectangle($x1, $y1, $x2, $y2, $color)\n"; } $image->filledRectangle( $x1, $y1, $x2, $y2, $color); $image->setThickness(1); $image->rectangle( $x1, $y1, $x2, $y2, $color_black); } ################################################ # arrow -- Draw an arrow from x1,y1 -> x2,y2 # # All arrows are black ################################################ sub arrow($$$$) { my $x1 = shift; # Start of arrow my $y1 = shift; my $x2 = shift; # End of arrow my $y2 = shift; if ($opt_d) { print "Arrow($x1, $y1, $x2, $y2)\n"; } # For some reason arrows # tend to point backwards my $arrow = GD::Arrow::Full->new( -X1 => $x2, -Y1 => $y2, -X2 => $x1, -Y2 => $y1, -WIDTH => THICKNESS-1); $image->setThickness(1); $image->filledPolygon($arrow, $color_black); } ############################################ # The "PLUS" node # # # 0 1 2 1p 2p 3p (p = +size of child) # v v v L3 v v v # . --------- . . # . /. . .\ . . # ./ . . . \ . # a2 < . . . > a1. # .\ . . . /. . # . \+-------+/ . # L1--->| child |----->+ L2 # . +-------+ . . # # Arc start, end, centers # # a1 / 270 - 180 / (ap*2, y-a) # a2 / 90 - 180 / (a0, y-2a), (a2, y-2a) # # L1 (a3, y+2a) (a3p, y+2a) ############################################ #------------------------------------------ # size_plus -- Compute the size of # a plus/star type node #------------------------------------------ sub size_plus($) { # Node we want layout information for my $node = shift; # Compute the size of the children my ($x_size, $y_size) = size_array(@{$node->{children}}); # Arc size is based on the # Y dimension of the children $node->{arc_size} = int($y_size/4) + PLUS_PAD; $node->{child_x} = $x_size - X_MARGIN; $node->{x_size} = $node->{child_x} + $node->{arc_size} * 2 + X_MARGIN; $node->{y_size} = $y_size + $node->{arc_size} * 2; } #------------------------------------------ # Draw the plus type node #------------------------------------------ sub draw_plus($) { # The node we are drawing my $cur_node = shift; layout_array( $cur_node->{x_loc} + $cur_node->{arc_size} * 1, $cur_node->{y_loc}, $cur_node->{y_size}, @{$cur_node->{children}}); draw_node_array($cur_node->{children}); # The place we start drawing from (X) my $from_x = $cur_node->{x_loc}; # The current middle of the item (Y) my $y = $cur_node->{y_loc} + int($cur_node->{y_size}/2); # Size of an arc my $arc_size = $cur_node->{arc_size}; # Size of the child my $child_x = $cur_node->{child_x}; # Debugging if (0) { for (my $debug_x = 0; $debug_x < 5; $debug_x++) { $image->line( $from_x + $arc_size * $debug_x, $y - $arc_size*2, $from_x + $arc_size * $debug_x, $y + $arc_size*2, $color_black ); } for (my $debug_x = 3; $debug_x < 7; $debug_x++) { $image->line( $from_x + $child_x + $arc_size * $debug_x, $y - $arc_size*2, $from_x + $child_x + $arc_size * $debug_x, $y + $arc_size*2, $color_green ); } } my $flip = 1; # Flipping factor if ($cur_node->{min_flag}) { $flip = -1; } $image->setThickness(THICKNESS); # First arc (a1) $image->arc( $from_x + $child_x + $arc_size, $y - $arc_size * $flip, $arc_size *2, $arc_size *2, 270, 90, $color_black); $image->arc( $from_x + $arc_size * 1, $y - $arc_size * $flip, $arc_size *2, $arc_size *2, 90, 270, $color_black); # Draw (L1) arrow( $from_x, $y, $from_x + $arc_size * 1, $y ); # Draw (L2) arrow( $from_x + $child_x + $arc_size * 1, $y, $from_x + $child_x + $arc_size * 2, $y ); # Draw (L3) arrow( $from_x + $child_x + $arc_size * 1, $y - $arc_size * 2, $from_x + $arc_size * 1, $y - $arc_size * 2 ); # Text to display for the current node my $text = $cur_node->{node}->{text_label}; if ($cur_node->{min_flag}) { $text .= "?"; } $image->string( gdMediumBoldFont, $from_x + $child_x + $arc_size * 2, $y - $arc_size * 2, $text, $color_blue); $cur_node->{left_x} = $from_x; $cur_node->{left_y} = $y; $cur_node->{right_x} = $from_x + $cur_node->{child_x} + $cur_node->{arc_size} * 2; $cur_node->{right_y} = $y; } ############################################ # The "STAR" node # # # (p = +size of child) # 0 1 2 3 p3 p4 p5 # v v v v L2 v v v # . ----------------- . . # . /. . . .\ . . # ./ . . . . \ . # a6 < . . . a5 . > . # .\ . . . . /. . # . \. . . +-------+/ . # L3----------->| child |- . + # . .\ . j +-------+ .a4/. # . . \a1 . . . / . # . . \ . . ./ . # . . | . . | . # . . .\ . . / . # . . a2\ . ./a3 . # . . . \--------- # ^ ^ L1 # 2 3 # # Arc / swing / center # a1 / 270 - 0 / (a1, y + a) # a2 / 90 - 180 / (a3, y + a) # a3 / 0 - 90 / (p3, y + a) # a4 / 180 - 270 / (a4p, y) # # a5 / 270 - 90 / (p3, y-a) # a6 / 90 - 270 / (a1, y-a) # # L1 (a3, y+2a) (a3p, y+2a) ############################################ #----------------------------------------- # size_star -- Compute the size of # a star type node #----------------------------------------- sub size_star($) { # Node we want layout information for my $node = shift; # Compute the size of the children my ($x_size, $y_size) = size_array(@{$node->{children}}); # Arc size is based on the # Y dimension of the children $node->{arc_size} = int($y_size/4) + PLUS_PAD; $node->{child_x} = $x_size - X_MARGIN; $node->{x_size} = $node->{child_x} + $node->{arc_size} * 5 + X_MARGIN; $node->{y_size} = $y_size + $node->{arc_size} * 2 + Y_MARGIN; } #----------------------------------------- # Draw the star type node #----------------------------------------- sub draw_star($) { # The node we are drawing my $cur_node = shift; layout_array( $cur_node->{x_loc} + $cur_node->{arc_size} * 3, $cur_node->{y_loc}, $cur_node->{y_size}, @{$cur_node->{children}}); # The place we start drawing from (X) my $from_x = $cur_node->{x_loc}; # The current middle of the item (Y) my $y = int($cur_node->{y_loc} + $cur_node->{y_size}/2); # Size of an arc my $arc_size = $cur_node->{arc_size}; # Size of the child my $child_x = $cur_node->{child_x}; # Debugging if (0) { for (my $debug_x = 0; $debug_x < 5; $debug_x++) { $image->line( $from_x + $arc_size * $debug_x, $y - $arc_size*2, $from_x + $arc_size * $debug_x, $y + $arc_size*2, $color_black ); } for (my $debug_x = 3; $debug_x < 7; $debug_x++) { $image->line( $from_x + $child_x + $arc_size * $debug_x, $y - $arc_size*2, $from_x + $child_x + $arc_size * $debug_x, $y + $arc_size*2, $color_green ); } } my $flip = 1; # Flipping factor if ($cur_node->{min_flag}) { $flip = -1; } $image->setThickness(THICKNESS); if ($flip == 1) { # First arc (a1) $image->arc( $from_x + $arc_size, $y + $arc_size, $arc_size * 2, $arc_size * 2, 270, 0, $color_black); # Second arc (a2) $image->arc( $from_x + $arc_size * 3, $y + $arc_size, $arc_size * 2, $arc_size * 2, 90, 180, $color_black); } else { # First arc (a1) $image->arc( $from_x + $arc_size, $y - $arc_size, $arc_size * 2, $arc_size * 2, 0, 90, $color_black); # Second arc (a2) $image->arc( $from_x + $arc_size * 3, $y - $arc_size, $arc_size * 2, $arc_size * 2, 180, 270, $color_black); } if ($flip > 0) { # Third arc (a3) $image->arc( $from_x + $child_x + $arc_size * 3, $y + $arc_size, $arc_size * 2, $arc_size * 2, 0, 90, $color_black); # Fourth arc (a4) $image->arc( $from_x + $child_x + $arc_size * 5, $y + $arc_size, $arc_size * 2, $arc_size * 2, 180, 270, $color_black); } else { # Third arc (a3) $image->arc( $from_x + $child_x + $arc_size * 3, $y - $arc_size, $arc_size * 2, $arc_size * 2, 270, 0, $color_black); # Fourth arc (a4) $image->arc( $from_x + $child_x + $arc_size * 5, $y - $arc_size, $arc_size * 2, $arc_size * 2, 90, 180, $color_black); } # Fifth arc (a5) $image->arc( $from_x + $child_x + $arc_size * 3, $y - $arc_size * $flip, $arc_size * 2, $arc_size * 2, 270, 90, $color_black); # Sixth arc (a6) $image->arc( $from_x + $arc_size, $y - $arc_size * $flip, $arc_size * 2, $arc_size * 2, 90, 270, $color_black); # L1 arrow( $from_x + $arc_size * 3, $y + $arc_size * 2 * $flip, $from_x + $arc_size * 3 + $child_x, $y + $arc_size * 2 * $flip); # L2 arrow( $from_x + $arc_size * 3 + $child_x, $y - $arc_size * 2 * $flip, $from_x + $arc_size * 1, $y - $arc_size * 2 * $flip); # Draw (L3) arrow( $from_x, $y, $from_x + $arc_size * 3, $y); $image->string( gdMediumBoldFont, $from_x + $child_x + $arc_size * 4, $y - $arc_size * 2, ($cur_node->{min_flag}) ? "*?" : "*", $color_black); draw_node_array($cur_node->{children}); $cur_node->{left_x} = $from_x; $cur_node->{left_y} = $y; $cur_node->{right_x} = $from_x + $cur_node->{child_x} + $cur_node->{arc_size} * 5; $cur_node->{right_y} = $y; } ############################################ # Branch nodes ############################################ #------------------------------------------- # layout a branch node #------------------------------------------- sub size_branch($) { # Node we want layout information for my $node = shift; my $x_size = 0; # Current X size my $y_size = 0; # Current Y size foreach my $cur_choice ( @{$node->{choices}}) { # The size of the current choice my ($x_choice, $y_choice) = size_array(@{$cur_choice}); if ($x_size < $x_choice) { $x_size = $x_choice; } if ($y_size != 0) { $y_size += Y_BRANCH_MARGIN; } $cur_choice->[0]->{row_y_size} = $y_choice; $y_size += $y_choice; } $x_size += 2 * X_BRANCH_MARGIN + X_MARGIN; $node->{x_size} = $x_size; $node->{y_size} = $y_size; } #------------------------------------------- # draw_branch -- Draw a branch structure #------------------------------------------- sub draw_branch($) { # Node we want layout information for my $cur_node = shift; # Location where we draw the branches my $x_loc = $cur_node->{x_loc} + X_BRANCH_MARGIN; my $y_loc = $cur_node->{y_loc}; foreach my $cur_child ( @{$cur_node->{choices}} ) { layout_array( $x_loc + X_BRANCH_MARGIN, $y_loc, $cur_child->[0]->{row_y_size}, @{$cur_child}); $y_loc += $cur_child->[0]->{row_y_size} + Y_BRANCH_MARGIN; draw_node_array($cur_child); } # Largest right x of any node my $max_x = 0; foreach my $cur_child ( @{$cur_node->{choices}}) { # Last node on the string of children my $last_node = $cur_child->[$#{$cur_child}]; if ($last_node->{right_x} > $max_x) { $max_x = $last_node->{right_x}; } } foreach my $cur_child ( @{$cur_node->{choices}} ) { # Last node on the # string of children my $last_node = $cur_child->[$#{$cur_child}]; if ($last_node->{right_x} < $max_x) { $image->line( $last_node->{right_x}, $last_node->{right_y}, $max_x, $last_node->{right_y}, $color_black); } } my $left_x = $cur_node->{x_loc}; my $right_x = $cur_node->{x_loc} + $cur_node->{x_size} - X_MARGIN; my $y = $cur_node->{y_loc} + ($cur_node->{y_size} / 2); foreach my $cur_child ( @{$cur_node->{choices}} ) { # Create a branch line to the item # in the list of nodes $image->line( $left_x, $y, $cur_child->[0]->{left_x}, $cur_child->[0]->{left_y}, $color_black); # The last node on the list my $last_child = $cur_child->[$#$cur_child]; # Line from the last node # to the collection point $image->line( $max_x, $last_child->{right_y}, $right_x, $y, $color_black); } $cur_node->{left_x} = $left_x; $cur_node->{left_y} = $y; $cur_node->{right_x} = $right_x; $cur_node->{right_y} = $y; } ############################################ # Functions to compute the size of various nodes ############################################ #------------------------------------------- # layout the start node #------------------------------------------- sub size_start($) { # Node we want layout information for my $node = shift; $node->{x_size} = X_NODE_SIZE + X_MARGIN; $node->{y_size} = Y_NODE_SIZE; } #------------------------------------------- # layout the end node #------------------------------------------- sub size_end($) { # Node we want layout information for my $node = shift; $node->{x_size} = X_NODE_SIZE; $node->{y_size} = Y_NODE_SIZE; } #------------------------------------------- # layout the "EXACT" node (EXACT + text) #------------------------------------------- sub size_exact($) { # Node we want layout information for my $node = shift; $node->{x_size} = X_NODE_SIZE + X_MARGIN; $node->{y_size} = Y_NODE_SIZE; } #------------------------------------------- # layout the "ANYOF" node (ANYOF + text) #------------------------------------------- # Size of a character in X dimensions use constant X_CHAR_SIZE => 7; sub size_text($) { # Node we want layout information for my $node = shift; # Get the size of the string argument my $length = length($node->{node}->{arg}); if ($length < 10) { $length = 10; } $node->{x_size} = $length * X_CHAR_SIZE + X_MARGIN; $node->{y_size} = Y_NODE_SIZE; } #------------------------------------------- # OPEN the open ( #------------------------------------------- # Size of the box around a group use constant BOX_MARGIN => 50; # Height of the font used to label boxes use constant BOX_FONT_SIZE => 15; sub size_open($) { # The node we want to size my $node = shift; # Compute the size of the children my ($x_size, $y_size) = size_array(@{$node->{children}}); # We add X_MARGIN because we # must for all nodes # # We subtract X_MARGIN because one too many # is added in our children # # Result is nothing $node->{x_size} = $x_size + BOX_MARGIN; $node->{y_size} = $y_size + BOX_MARGIN + BOX_FONT_SIZE; } # Functions used to compute the sizes # of various elements my %compute_size = ( "ANYOF" => \&size_text, "BOL" => \&size_exact, "SPACE" => \&size_exact, "NSPACE" => \&size_exact, "DIGIT" => \&size_exact, "BRANCH"=> \&size_branch, "END" => \&size_end, "EOL" => \&size_exact, "EXACT" => \&size_exact, "IFMATCH" => \&size_open, "OPEN" => \&size_open, "PLUS" => \&size_plus, "REF" => \&size_exact, "REG_ANY" => \&size_exact, "STAR" => \&size_star, "Start" => \&size_start, "UNLESSM" => \&size_open ); ############################################ # draw functions ############################################ sub draw_start_end($) { my $cur_node = shift; my $node_number = $cur_node->{node}->{node}; filled_rectangle( $cur_node->{x_loc}, $cur_node->{y_loc}, $cur_node->{x_loc} + X_NODE_SIZE, $cur_node->{y_loc} + Y_NODE_SIZE, $color_green); $cur_node->{text} = $image->string( gdSmallFont, $cur_node->{x_loc} + X_TEXT_OFFSET, $cur_node->{y_loc} + Y_TEXT_OFFSET, $cur_node->{node}->{type}, $color_black); $cur_node->{left_x} = $cur_node->{x_loc}; $cur_node->{left_y} = $cur_node->{y_loc} + Y_NODE_SIZE / 2; $cur_node->{right_x} = $cur_node->{x_loc} + X_NODE_SIZE; $cur_node->{right_y} = $cur_node->{y_loc} + Y_NODE_SIZE / 2; } #------------------------------------------- # draw_exact($node) -- Draw a "EXACT" re node #------------------------------------------- sub draw_exact($) { my $cur_node = shift; # The node my $node_number = $cur_node->{node}->{node}; filled_rectangle( $cur_node->{x_loc}, $cur_node->{y_loc}, $cur_node->{x_loc} + $cur_node->{x_size} - X_MARGIN, $cur_node->{y_loc} + Y_NODE_SIZE, $color_green); $image->string( gdSmallFont, $cur_node->{x_loc} + X_TEXT_OFFSET, $cur_node->{y_loc} + Y_TEXT_OFFSET, "$cur_node->{node}->{type}", $color_black); $image->string( gdSmallFont, $cur_node->{x_loc} + X_TEXT_OFFSET + X_LINE2_OFFSET, $cur_node->{y_loc} + Y_TEXT_OFFSET + Y_LINE2_OFFSET, "$cur_node->{node}->{arg}", $color_black); $cur_node->{left_x} = $cur_node->{x_loc}; $cur_node->{left_y} = $cur_node->{y_loc} + Y_NODE_SIZE / 2; $cur_node->{right_x} = $cur_node->{x_loc} + X_NODE_SIZE; $cur_node->{right_y} = $cur_node->{y_loc} + Y_NODE_SIZE / 2; } #------------------------------------------- # draw_ref($node) -- Draw a "REF" re node #------------------------------------------- sub draw_ref($) { my $cur_node = shift; # The node my $node_number = $cur_node->{node}->{node}; filled_rectangle( $cur_node->{x_loc}, $cur_node->{y_loc}, $cur_node->{x_loc} + X_NODE_SIZE, $cur_node->{y_loc} + Y_NODE_SIZE, $color_light_green); $cur_node->{text} = $image->String( gdSmallFont, $cur_node->{x_loc} + X_TEXT_OFFSET, $cur_node->{y_loc} + Y_TEXT_OFFSET, "Back Reference:\n". " $cur_node->{node}->{ref}", $color_black); $cur_node->{left_x} = $cur_node->{x_loc}; $cur_node->{left_y} = $cur_node->{y_loc} + Y_NODE_SIZE / 2; $cur_node->{right_x} = $cur_node->{x_loc} + X_NODE_SIZE; $cur_node->{right_y} = $cur_node->{y_loc} + Y_NODE_SIZE; } #------------------------------------------- # draw the () stuff #------------------------------------------- sub draw_open($$) { my $cur_node = shift; # The node $image->setStyle( $color_black, $color_black, $color_black, $color_black, $color_black, $color_white, $color_white, $color_white, $color_white, $color_white ); $image->rectangle( $cur_node->{x_loc}, $cur_node->{y_loc} + BOX_FONT_SIZE, $cur_node->{x_loc} + $cur_node->{x_size} - X_MARGIN, $cur_node->{y_loc} + $cur_node->{y_size}, gdStyled); $image->string( gdSmallFont, $cur_node->{x_loc}, $cur_node->{y_loc}, $cur_node->{text}, $color_black); layout_array( $cur_node->{x_loc} + BOX_MARGIN/2, $cur_node->{y_loc} + BOX_MARGIN/2 + BOX_FONT_SIZE, $cur_node->{y_size} - BOX_MARGIN - BOX_FONT_SIZE, @{$cur_node->{children}}); draw_node_array($cur_node->{children}); $cur_node->{left_x} = $cur_node->{x_loc}; $cur_node->{left_y} = $cur_node->{y_loc} + ($cur_node->{y_size} + BOX_FONT_SIZE)/2; $cur_node->{right_x} = $cur_node->{x_loc} + $cur_node->{x_size} - X_MARGIN; $cur_node->{right_y} = $cur_node->{left_y}; # Child we are drawing arrows to / from my $child = $cur_node->{children}->[0]; $image->line( $cur_node->{left_x}, $cur_node->{left_y}, $child->{left_x}, $child->{left_y}, $color_black ); $child = $cur_node->{children}->[ $#{$cur_node->{children}} ]; $image->line( $child->{right_x}, $child->{right_y}, $cur_node->{right_x}, $cur_node->{right_y}, $color_black ); } my %draw_node = ( "ANYOF" => \&draw_exact, "BOL" => \&draw_start_end, "EOL" => \&draw_start_end, "SPACE" => \&draw_start_end, "NSPACE" => \&draw_start_end, "DIGIT" => \&draw_start_end, "BRANCH"=> \&draw_branch, "END" => \&draw_start_end, "EXACT" => \&draw_exact, "IFMATCH" => \&draw_open, "OPEN" => \&draw_open, "PLUS" => \&draw_plus, "REF" => \&draw_ref, "REG_ANY" => \&draw_start_end, "STAR" => \&draw_star, "Start" => \&draw_start_end, "UNLESSM" => \&draw_open ); ################################################ # usage -- Tell the user how to use us ################################################ sub usage() { print STDERR <] [] Options: -d -- Debug -o -- Output file (%d = sequence number) -x -- Minimum size in X -y -- Minimum size in Y EOF exit (8); } ################################################ # parse_re -- Parse a regular expression # and leave the results in the array @re ################################################ sub parse_re() { my $quote_re = $current_re; $quote_re =~ s/\\/\\\\/g; my $cmd = <&1 <&1 < 0, type => "Start", next => 1 }); foreach my $cur_line (@raw_debug) { if ($cur_line =~ /^Compiling/) { next; } if ($cur_line =~ /^\s*size/) { next; } # +++---------------------------------- Spaces # ||| +++------------------------------ Digits # |||+|||+----------------------------- Group $1 # |||||||| (Node) # |||||||| # ||||||||+---------------------------- Colon # |||||||||+++------------------------- Spaces # |||||||||||| # |||||||||||| +++--------------------- Word chars # ||||||||||||+|||+-------------------- Group $2 # ||||||||||||||||| (Type) # ||||||||||||||||| # |||||||||||||||||+++----------------- Spaces # |||||||||||||||||||| # |||||||||||||||||||| ++--------------- Any char str # ||||||||||||||||||||+||+-------------- Group $3 # |||||||||||||||||||||||| (arg) # ||||||||||||||||||||||||------------- Lit <> # |||||||||||||||||||||||| # ||||||||||||||||||||||||+++---------- Spaces # ||||||||||||||||||||||||||| # ||||||||||||||||||||||||||| ++----- Any char str # |||||||||||||||||||||||||||++ || ++-- Lit () # ||||||||||||||||||||||||||||| || || (next state) # |||||||||||||||||||||||||||||+||+||-- Group $4 if ($cur_line =~ /\s*(\d+):\s*(\w+)\s*(.*)\s*\((.*)\)/) { push(@re_debug, { node => $1, type => $2, raw_type => $2, arg => $3, next => $4 }); next; } if ($cur_line =~ /^anchored/) { next; } if ($cur_line =~ /^Freeing/) { last; } } } ################################################ # $new_index = parse_node($index, # $array, $next, $close) # # -- Parse a single regular expression node # -- Stop when next (or end) is found # -- Or when a close ")" is found ################################################ sub parse_node($$$$); sub parse_node($$$$) { # Index into the array my $index = shift; # Array to put things on my $array = shift; my $next = shift; # Next node # Looking for a close? my $close = shift; my $min_flag = 0; # Minimize flag while (1) { if (not defined($re_debug[$index])) { return ($index); } if (defined($next)) { if ($next <= $re_debug[$index]->{node}) { return ($index); } } if ($re_debug[$index]->{type} =~ /CLOSE(\d+)/) { if (defined($close)) { if ($1 == $close) { return ($index + 1); } } } if ($re_debug[$index]->{type} eq "MINMOD") { $min_flag = 1; $index++; next; } #-------------------------------------------- if (($re_debug[$index]->{type} eq "IFMATCH") || ($re_debug[$index]->{type} eq "UNLESSM")) { if ($re_debug[$index]->{arg} !~ /\[(.*?)\]/) { die("IFMATCH/UNLESSM funny ". "argument ". "$re_debug[$index]->{arg}"); } # Ending text (= or !=) my $equal = "!="; if ($re_debug[$index]->{type} eq "IFMATCH") { $equal = "="; } # Flag indicating the next look ahead my $flag = $1; # Text to label this box my $text; if ($flag eq "-0") { $text = "$equal ahead"; } elsif ($flag eq "-0") { $text = "$equal behind"; } elsif ($flag eq "-1") { $text = "$equal behind"; } else { die("Unknown IFMATCH/UNLESSM ". "flag text $flag"); exit; } push(@{$array}, { node => $re_debug[$index], text => $text, children => [] }); $index = parse_node($index+1, $$array[$#$array]->{children}, $re_debug[$index]->{next}, undef); next; } #----------------------------------------- if ($re_debug[$index]->{type} =~ /OPEN(\d+)/) { my $paren_count = $1; $re_debug[$index]->{type} = "OPEN"; push(@{$array}, { node => $re_debug[$index], paren_count => $paren_count, text => "( ) => \$$paren_count", children => [] }); $index = parse_node($index+1, $$array[$#$array]->{children}, undef, $paren_count); next; } #----------------------------------------- if ($re_debug[$index]->{type} =~ /REF(\d+)/) { my $ref_number = $1; $re_debug[$index]->{type} = "REF"; push(@{$array}, { node => $re_debug[$index], ref => $ref_number, children => [] }); ++$index; next; } #----------------------------------------- if ($re_debug[$index]->{type} eq "BRANCH") { push(@{$array}, { node => $re_debug[$index], choices => [] }); my $choice_index = 0; while (1) { # Next node in this series my $next = $re_debug[$index]->{next}; $$array[$#$array]-> {choices}[$choice_index] = []; $index = parse_node($index+1, $$array[$#$array]-> {choices}[$choice_index], $next, undef); if (not defined( $re_debug[$index])) { last; } if ($re_debug[$index]->{type} ne "BRANCH") { last; } $choice_index++; } next; } #-------------------------------------------- if (($re_debug[$index]->{type} eq "CURLYX") | ($re_debug[$index]->{type} eq "CURLY")) { # Min number of matches my $min_number; # Max number of matches my $max_number; if ($re_debug[$index]->{arg} =~ /{(\d+),(\d+)}/) { $min_number = $1; $max_number = $2; } else { die("Funny CURLYX args ". "$re_debug[$index]->{arg}"); exit; } my $star_flag = ($min_number == 0); my $text = "+"; if ($min_number == 0) { $text = "*"; } if (($max_number != 32767) || ($min_number > 1)) { $text = "{$min_number, $max_number}"; if ($max_number == 32767) { $text = "min($min_number)"; } } # Node that's enclosed # inside this one my $child = { node => { type => ($star_flag) ? "STAR" : "PLUS", raw_type => $re_debug[$index]->{type}, arg => $re_debug[$index]->{arg}, next => $re_debug[$index]->{next}, text_label => $text }, min_flag => $min_flag, children => [], }; push(@{$array}, $child); $index = parse_node($index+1, $child->{children}, $re_debug[$index]->{next}, undef); next; } #----------------------------------------- if ($re_debug[$index]->{type} eq "CURLYM") { my $paren_count; # () number # Min number of matches my $min_number; # Max number of matches my $max_number; if ($re_debug[$index]->{arg} =~ /\[(\d+)\]\s*{(\d+),(\d+)}/) { $paren_count = $1; $min_number = $2; $max_number = $3; } else { die("Funny CURLYM args ". "$re_debug[$index]->{arg}"); exit; } # Are we doing a * or + # (anything else is just too hard_ my $star_flag = ($min_number == 0); # The text for labeling this node my $text = "+"; if ($min_number == 0) { $text = "*"; } if (($max_number != 32767) || ($min_number > 1)) { $text = "{$min_number, $max_number}"; if ($max_number == 32767) { $text = "min($min_number)"; } } # Node that's enclosed # inside this one my $child = { node => { type => ($star_flag) ? "STAR" : "PLUS", raw_type => $re_debug[$index]->{type}, arg => $re_debug[$index]->{arg}, next => $re_debug[$index]->{next}, text_label => $text }, min_flag => $min_flag, children => [], }; $min_flag = 0; # The text for labeling this node $text = "( ) => \$$paren_count"; if ($paren_count == 0) { $text = '( ) [no $x]'; } push(@{$array}, { node => { type => "OPEN", raw_type => $re_debug[$index]->{type}, arg => $re_debug[$index]->{arg}, next => $re_debug[$index]->{next} }, paren_count => $paren_count, text => $text, children => [$child] }); $index = parse_node($index+1, $child->{children}, $re_debug[$index]->{next}, undef); next; } #----------------------------------------- if ($re_debug[$index]->{type} eq "STAR") { push(@{$array}, { node => { %{$re_debug[$index]}, -text_label => "+" }, min_flag => $min_flag, children => [] }); $min_flag = 0; # Where we go for the next state my $star_next; if (defined($next)) { $star_next = $next; } else { $star_next = $re_debug[$index]->{next}; } $index = parse_node($index+1, $$array[$#$array]->{children}, $star_next, undef); next; } #----------------------------------------- if ($re_debug[$index]->{type} eq "PLUS") { push(@{$array}, { node => { %{$re_debug[$index]}, text_label => "+" }, min_flag => $min_flag, children => [] }); $min_flag = 0; $index = parse_node($index+1, $$array[$#$array]->{children}, $re_debug[$index]->{next}, undef); next; } #----------------------------------------- # Ignore a couple of nodes if ($re_debug[$index]->{type} eq "WHILEM") { ++$index; next; } if ($re_debug[$index]->{type} eq "SUCCEED") { ++$index; next; } if ($re_debug[$index]->{type} eq "NOTHING") { ++$index; next; } if ($re_debug[$index]->{type} eq "TAIL") { ++$index; next; } push(@$array, { node => $re_debug[$index]}); if ($re_debug[$index]->{type} eq "END") { return ($index+1); } $index++; } } ################################################ # do_size($cur_node) -- # Compute the size of a given node ################################################ sub do_size($); sub do_size($) { my $cur_node = shift; if (not defined( $compute_size{ $cur_node->{node}->{type}})) { die("No compute function for ". "$cur_node->{node}->{type}"); exit; } $compute_size{ $cur_node->{node}->{type}}($cur_node); } ################################################ # size_array(\@array) -- Compute the size of # an array of nodes # # Returns # (x_size, y_size) -- Size of the elements # # x_size -- Size of all the elements in X # (We assume they are # laid out in a line) # y_size -- Biggest Y size # (side by side layout) ################################################# sub size_array(\@) { # The array my $re_array = shift; # Size of the array in X my $x_size = 0; # Size of the elements in Y my $y_size = 0; foreach my $cur_node(@$re_array) { do_size($cur_node); $x_size += $cur_node->{x_size}; if ($y_size < $cur_node->{y_size}) { $y_size = $cur_node->{y_size}; } } return ($x_size, $y_size); } ################################################ # layout_array($x_start, $y_start, # $y_max, \@array) # # Layout an array of nodes ################################################ sub layout_array($$$\@) { # Starting point in X my $x_start = shift; # Starting point in Y my $y_start = shift; # largest Y value my $y_max = shift; # The data my $re_array = shift; foreach my $cur_node(@$re_array) { $cur_node->{x_loc} = $x_start; $cur_node->{y_loc} = $y_start + int(($y_max - $cur_node->{y_size})/2); $x_start += $cur_node->{x_size}; } } ################################################ # convert_re -- Convert @re_debug -> @format_re # # The formatted re node contains layout # information as # well as information on nodes contained # inside the current one. ################################################ sub convert_re() { # Clear out old data @format_re = (); parse_node(0, \@format_re, undef, undef); # # Compute sizes of each node # my ($x_size, $y_size) = size_array(@format_re); # # Compute the location of each node # layout_array(MARGIN, MARGIN, $y_size, @format_re ); return (MARGIN + $x_size, MARGIN + $y_size); } ############################################## # draw_node_array -- draw an array of nodes ############################################## sub draw_node_array($) { my $array = shift; # # Draw Nodes # foreach my $cur_node (@$array) { if (not defined( $draw_node{ $cur_node->{node}->{type}})) { die("No draw function for ". "$cur_node->{node}->{type}"); } $draw_node{ $cur_node->{node}->{type}}( $cur_node ); } # # Loop through all the things # (except the last) and # draw arrows between them # for (my $index = 0; $index < $#$array; ++$index) { my $from_x = $array->[$index]->{right_x}; my $from_y = $array->[$index]->{right_y}; my $to_x = $array->[$index+1]->{left_x}; my $to_y = $array->[$index+1]->{left_y}; arrow( $from_x, $from_y, $to_x, $to_y ); } } ############################################## # draw_re -- Draw the image ############################################## sub draw_re() { # Draw the top level array # (Which recursively draws # all the enclosed elements) draw_node_array(\@format_re); # Make all the canvas visible } ############################################## # find_node($state, $node_array) -- Find a node # the parsed node tree # # Returns the location of the node ############################################## sub find_node($$); sub find_node($$) { # State (node number) to find my $state = shift; my $array = shift; # The array to search foreach my $cur_node (@$array) { if ($cur_node->{node}->{node} == $state) { return ($cur_node->{x_loc}, $cur_node->{y_loc}); } if (defined($cur_node->{children})) { # Get the x,y to return from # the children my ($ret_x, $ret_y) = find_node( $state, $cur_node->{children}); if (defined($ret_x)) { return ($ret_x, $ret_y); } } if (defined($cur_node->{choices})) { my $choices = $cur_node->{choices}; foreach my $cur_choice (@$choices) { # Get the x,y to return from the # choice list my ($ret_x, $ret_y) = find_node( $state, $cur_choice); if (defined($ret_x)) { return ($ret_x, $ret_y); } } } } return (undef, undef); } ############################################## # draw_progress($cur_line, $page) # # Draw a progress page # # Returns true if the page was drawn ############################################## sub draw_progress($$$) { my $value = shift; # Value to check my $cur_line = shift;# Line we are processing my $page = shift; # Page number # Check to see if this # is one of the progress lines if (substr($cur_line, 26, 1) ne '|') { return (0); # Not a good line } # Line containing the progress number # from the debug output my $progress_line = substr($cur_line, 0, 24); # Location of the current state information my $state_line = substr($cur_line, 27); # Extract progress number $progress_line =~ /^\s*(\d+)/; my $progress = $1; # Extract state number $state_line =~ /^\s*(\d+)/; my $state = $1; # Find the location of this node # on the graph my ($x_location, $y_location) = find_node($state, \@format_re); if ($opt_d) { if (defined($x_location)) { print "node $state ". "($x_location, $y_location)\n"; } else { print "node $state not found\n"; } } # If the node is not graphable, # skip this step if (not defined($x_location)) { return (0); } # Create a new image with arrow my $new_image = GD::Image->newFromPngData( $image->png(0)); # Create the arrow my $arrow = GD::Arrow::Full->new( -X1 => $x_location, -Y1 => $y_location, -X2 => $x_location - YELLOW_ARROW_SIZE, -Y2 => $y_location - YELLOW_ARROW_SIZE, -WIDTH => YELLOW_ARROW_WIDTH ); $new_image->setThickness(1); # Create some colors for # the new image my $new_color_yellow = $new_image->colorAllocate(255, 255, 0); my $new_color_black = $new_image->colorAllocate(0,0,0); # Make the arrow point # to the current step $new_image->filledPolygon( $arrow, $new_color_yellow); $new_image->polygon( $arrow, $new_color_black); # Get the size of the font we are using my $char_width = gdGiantFont->width; my $char_height = gdGiantFont->height; $new_image->filledRectangle( PROGRESS_X, PROGRESS_Y, PROGRESS_X + $progress * $char_width, PROGRESS_Y + $char_height, $new_color_yellow ); $new_image->string(gdGiantFont, PROGRESS_X, PROGRESS_Y, $value, $new_color_black); # Generate the output file name my $out_file = sprintf($opt_o, $page); open OUT_FILE, ">$out_file" or die("Could not open output". "file: $out_file"); binmode OUT_FILE; print OUT_FILE $new_image->png(0); close OUT_FILE; return (1); } ############################################## # chart_progress -- Chart the progress of the # execution of the RE ############################################## sub chart_progress() { my $value = $ARGV[0]; # Value to check # Value with ' quoted my $quote_value = $value; $quote_value =~ s/'/\\'/g; # Regular expression my $quote_re = $current_re; $quote_re =~ s/\\/\\\\/g; my $cmd = <&1 < 0) and ($raw_debug[0] !~ /^Matching/)) { shift(@raw_debug); } shift(@raw_debug); my $page = 1; # Current output page foreach my $cur_line (@raw_debug) { # Skip other lines if (length($cur_line) < 27) { next; } if (draw_progress($value, $cur_line, $page)) { ++$page; } } } # -d -- Print RE debug output and draw output # -o file -- specify output file (template) # -x # -y my $status = getopts("do:x:y:"); if ($status == 0) { usage(); } if (not defined($opt_o)) { $opt_o = "re_graph_%02d.png"; } if ($#ARGV == -1) { usage(); } $current_re = shift(@ARGV); parse_re(); my ($x_size, $y_size) = convert_re(); $x_size += MARGIN; $y_size += MARGIN; if (defined($opt_x)) { if ($opt_x > $x_size) { $x_size = $opt_x; } } if (defined($opt_y)) { if ($opt_y > $y_size) { $y_size = $opt_y; } } $image = GD::Image->new($x_size, $y_size); # Background color $color_white = $image->colorAllocate(255,255,255); $color_black = $image->colorAllocate(0,0,0); $color_green = $image->colorAllocate(0, 255, 0); $color_blue = $image->colorAllocate(0, 0, 255); $color_light_green = $image->colorAllocate(0, 128, 0); draw_re(); $image->string(gdGiantFont, LABEL_LOC_X, LABEL_LOC_Y, "Regular Expression: /$current_re/", $color_black); my $out_file = sprintf($opt_o, 0); open OUT_FILE, ">$out_file" or die("Could not open output file: $out_file"); binmode OUT_FILE; print OUT_FILE $image->png(0); close OUT_FILE; if ($#ARGV != -1) { chart_progress(); } __END__ GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program. You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. 2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions: a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change. b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License. c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.) These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it. Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program. In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License. 3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.) The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable. If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code. 4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance. 5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it. 6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License. 7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program. If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances. It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice. This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License. 8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. 9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License.