#include #include class MyClass { public: std::map < int, bool > someData; std::map < int, std::list < bool > > otherData; }; void foo() { List < byte > bob = new List < byte > (); } A < B > foo; A < B,C > bar; A < B* > baz; A < B < C > > bay; void asd(void) { A < B > foo; A < B,C > bar; A < B* > baz; A < B < C > > bay; if (ac) { a = b0; } if (ac) { } ac] = d; } template < typename T > class MyClass { } template < typename T > class MyClass { } template < typename A, typename B, typename C > class MyClass : myvar(0), myvar2(0) { } template < typename A, typename B, typename C > class MyClass : myvar(0), myvar2(0) { } static int max_value() { return (std :: numeric_limits < int >:: max )(); } template < class Config_ > priority_queue < Config_ > :: ~priority_queue () { } template < class T > T test(T a) { return a; } int main() { int k,j; h g < int >; k=test < int > (j); return 0; } template < typename T, template < typename, unsigned int, unsigned int > class ConcreteStorageClass > class RotationMatrix : public StaticBaseMatrix < T, 3, 3, ConcreteStorageClass > { public: RotationMatrix() : StaticBaseMatrix < T, 3, 3, ConcreteStorageClass > () { // do some initialization } void assign(const OtherClass < T, 3, 3 >& other) { // do something } }; int main() { MyClass < double, 3, 3, MyStorage > foo; } template < typename CharT, int N, typename Traits > inline std::basic_ostream < CharT,Traits >& FWStreamOut(std::basic_ostream < CharT,Traits >& os, const W::S < CharT,N,Traits >& s) { return operator << < CharT, N, Traits, char, std::char_traits < char > > ( os, s ); } struct foo { type1 < int& > bar; }; struct foo { type1 < int const > bar; };