/* This file is part of the KDE libraries Copyright (c) 1999 Waldo Bastian Copyright (c) 2001-2003 Werner Trobin This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef SharedPTR_H #define SharedPTR_H #include "dllmagic.h" namespace wvWare { /** * Reference counting for shared objects. If you derive your object * from this class, then you may use it in conjunction with * @ref SharedPtr to control the lifetime of your object. * * Specifically, all classes that derive from Shared have an internal * counter keeping track of how many other objects have a reference to * their object. If used with @ref SharedPtr, then your object will * not be deleted until all references to the object have been * released. * * You should probably not ever use any of the methods in this class * directly -- let the @ref SharedPtr take care of that. Just derive * your class from Shared and forget about it. * * @author Waldo Bastian */ class WV2_DLLEXPORT Shared { public: /** * Standard constructor. This will initialize the reference count * on this object to 0 */ Shared() : count( 0 ) { } /** * Copy constructor. This will @em not actually copy the objects * but it will initialize the reference count on this object to 0 */ Shared( const Shared & ) : count( 0 ) { } /** * Overloaded assignment operator */ Shared &operator=( const Shared & ) { return *this; } /** * Increases the reference count by one */ void _Shared_ref() const { count++; } /** * Releases a reference (decreases the reference count by one). If * the count goes to 0, this object will delete itself */ void _Shared_deref() const { if (!--count) delete this; } /** * Return the current number of references held * * @return Number of references */ int _Shared_count() const { return count; } protected: virtual ~Shared() { } private: mutable int count; }; /** * Can be used to control the lifetime of an object that has derived * @ref Shared. As long a someone holds a SharedPtr on some Shared * object it won't become deleted but is deleted once its reference * count is 0. This struct emulates C++ pointers perfectly. So just * use it like a simple C++ pointer. * * @author Waldo Bastian */ template< class T > struct SharedPtr { public: SharedPtr() : ptr(0) { } SharedPtr( T* t ) : ptr(t) { if ( ptr ) ptr->_Shared_ref(); } SharedPtr( const SharedPtr& p ) : ptr(p.ptr) { if ( ptr ) ptr->_Shared_ref(); } ~SharedPtr() { if ( ptr ) ptr->_Shared_deref(); } SharedPtr& operator= ( const SharedPtr& p ) { if ( ptr == p.ptr ) return *this; if ( ptr ) ptr->_Shared_deref(); ptr = p.ptr; if ( ptr ) ptr->_Shared_ref(); return *this; } SharedPtr& operator= ( T* p ) { if ( ptr == p ) return *this; if ( ptr ) ptr->_Shared_deref(); ptr = p; if ( ptr ) ptr->_Shared_ref(); return *this; } bool operator== ( const SharedPtr& p ) const { return ( ptr == p.ptr ); } bool operator!= ( const SharedPtr& p ) const { return ( ptr != p.ptr ); } bool operator== ( const T* p ) const { return ( ptr == p ); } bool operator!= ( const T* p ) const { return ( ptr != p ); } bool operator!() const { return ( ptr == 0 ); } operator T*() const { return ptr; } T* data() { return ptr; } const T* data() const { return ptr; } const T& operator*() const { return *ptr; } T& operator*() { return *ptr; } const T* operator->() const { return ptr; } T* operator->() { return ptr; } int count() const { return ptr->_Shared_count(); } // for debugging purposes private: T* ptr; }; } // namespace wvWare #endif