/* * Copyright 1999-2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "XalanBitmap.hpp" #include XALAN_CPP_NAMESPACE_BEGIN // Pre-constructed masks for bit twiddling. Update these if not using chars for storing the bits. const int XalanBitmap::s_setMasks[XalanBitmap::eBitsPerUnit] = { 1, 2, 4, 8, 16, 32, 64, 128 }; const int XalanBitmap::s_clearMasks[XalanBitmap::eBitsPerUnit] = { ~1, ~2, ~4, ~8, ~16, ~32, ~64, ~128 }; XalanBitmap::XalanBitmap(MemoryManagerType& theManager, size_type theSize) : m_size(theSize), m_bitmap(size_type((theSize + eBitsPerUnit) / eBitsPerUnit), BitmapVectorType::value_type(0), theManager) { } XalanBitmap::~XalanBitmap() { } void XalanBitmap::clearAll() { XALAN_STD_QUALIFIER fill(m_bitmap.begin(), m_bitmap.end(), '\0'); } XALAN_CPP_NAMESPACE_END