/* * Copyright 2002 Niels Provos * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by Niels Provos. * 4. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _TREE_H_ #define _TREE_H_ #define SPLAY_HEAD(name, type) \ struct name { \ struct type *sph_root; /* root of the tree */ \ } #define SPLAY_INIT(root) do { \ (root)->sph_root = NULL; \ } while (0) #define SPLAY_ENTRY(type) \ struct { \ struct type *spe_left; /* left element */ \ struct type *spe_right; /* right element */ \ } #define SPLAY_LEFT(elm, field) (elm)->field.spe_left #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right #define SPLAY_ROOT(head) (head)->sph_root #define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \ (tmp) = SPLAY_LEFT((head)->sph_root, field); \ SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ (head)->sph_root = tmp; \ } while (0) #define SPLAY_ROTATE_LEFT(head, tmp, field) do { \ (tmp) = SPLAY_RIGHT((head)->sph_root, field); \ SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ SPLAY_LEFT(tmp, field) = (head)->sph_root; \ (head)->sph_root = tmp; \ } while (0) #define SPLAY_LINKLEFT(head, tmp, field) do { \ SPLAY_LEFT(tmp, field) = (head)->sph_root; \ tmp = (head)->sph_root; \ (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ } while (0) #define SPLAY_LINKRIGHT(head, tmp, field) do { \ SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ tmp = (head)->sph_root; \ (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ } while (0) #define SPLAY_ASSEMBLE(head, node, left, right, field) do { \ SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\ SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ } while (0) /* Generates prototypes and inline functions */ #define SPLAY_PROTOTYPE(name, type, field, cmp) \ void name##_SPLAY(struct name *, struct type *); \ void name##_SPLAY_MINMAX(struct name *, int); \ \ static __inline void \ name##_SPLAY_INSERT(struct name *head, struct type *elm) \ { \ if ((head)->sph_root == NULL) { \ SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ } else { \ int __comp; \ name##_SPLAY(head, elm); \ __comp = (cmp)(elm, (head)->sph_root); \ if(__comp < 0) { \ SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\ SPLAY_RIGHT(elm, field) = (head)->sph_root; \ SPLAY_LEFT((head)->sph_root, field) = NULL; \ } else if (__comp > 0) { \ SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\ SPLAY_LEFT(elm, field) = (head)->sph_root; \ SPLAY_RIGHT((head)->sph_root, field) = NULL; \ } else \ return; \ } \ (head)->sph_root = (elm); \ } \ \ static __inline void \ name##_SPLAY_REMOVE(struct name *head, struct type *elm) \ { \ struct type *__tmp; \ if ((head)->sph_root == NULL) \ return; \ name##_SPLAY(head, elm); \ if ((cmp)(elm, (head)->sph_root) == 0) { \ if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\ } else { \ __tmp = SPLAY_RIGHT((head)->sph_root, field); \ (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\ name##_SPLAY(head, elm); \ SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ } \ } \ } \ \ /* Finds the node with the same key as elm */ \ static __inline struct type * \ name##_SPLAY_FIND(struct name *head, struct type *elm) \ { \ if ((head)->sph_root == NULL) \ return(NULL); \ name##_SPLAY(head, elm); \ if ((cmp)(elm, (head)->sph_root) == 0) \ return (head->sph_root); \ return (NULL); \ } \ \ static __inline struct type * \ name##_SPLAY_NEXT(struct name *head, struct type *elm) \ { \ name##_SPLAY(head, elm); \ if (SPLAY_RIGHT(elm, field) != NULL) { \ elm = SPLAY_RIGHT(elm, field); \ while (SPLAY_LEFT(elm, field) != NULL) { \ elm = SPLAY_LEFT(elm, field); \ } \ } else \ elm = NULL; \ return (elm); \ } \ \ static __inline struct type * \ name##_SPLAY_MIN_MAX(struct name *head, int val) \ { \ name##_SPLAY_MINMAX(head, val); \ return (SPLAY_ROOT(head)); \ } /* Main splay operation. * Moves node close to the key of elm to top */ #define SPLAY_GENERATE(name, type, field, cmp) \ void name##_SPLAY(struct name *head, struct type *elm) \ { \ struct type __node, *__left, *__right, *__tmp; \ int __comp; \ \ SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ __left = __right = &__node; \ \ while ((__comp = (cmp)(elm, (head)->sph_root))) { \ if (__comp < 0) { \ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ break; \ if ((cmp)(elm, SPLAY_LEFT((head)->sph_root,field)) < 0){\ SPLAY_ROTATE_RIGHT(head, __tmp, field); \ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKLEFT(head, __right, field); \ } else if (__comp > 0) { \ if(SPLAY_RIGHT((head)->sph_root, field) == NULL)\ break; \ if ((cmp)(elm, SPLAY_RIGHT((head)->sph_root,field)) > 0){\ SPLAY_ROTATE_LEFT(head, __tmp, field); \ if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKRIGHT(head, __left, field); \ } \ } \ SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ } \ \ /* Splay with either the minimum or the maximum element \ * Used to find minimum or maximum element in tree. \ */ \ void name##_SPLAY_MINMAX(struct name *head, int __comp) \ { \ struct type __node, *__left, *__right, *__tmp; \ \ SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ __left = __right = &__node; \ \ while (1) { \ if (__comp < 0) { \ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ break; \ if (__comp < 0){ \ SPLAY_ROTATE_RIGHT(head, __tmp, field); \ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKLEFT(head, __right, field); \ } else if (__comp > 0) { \ if(SPLAY_RIGHT((head)->sph_root, field) == NULL)\ break; \ if (__comp > 0) { \ SPLAY_ROTATE_LEFT(head, __tmp, field); \ if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKRIGHT(head, __left, field); \ } \ } \ SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ } #define SPLAY_NEGINF -1 #define SPLAY_INF 1 #define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) #define SPLAY_MIN(name, x) name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF) #define SPLAY_MAX(name, x) name##_SPLAY_MIN_MAX(x, SPLAY_INF) #define SPLAY_FOREACH(x, name, head) \ for ((x) = SPLAY_MIN(name, head); \ (x) != NULL; \ (x) = SPLAY_NEXT(name, head, x)) #endif /* _TREE_H_ */