/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ----- BEGIN LICENSE BLOCK ----- * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Mozilla SVG project. * * The Initial Developer of the Original Code is * Crocodile Clips Ltd. * Portions created by the Initial Developer are Copyright (C) 2002 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Alex Fritze (original author) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the NPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ----- END LICENSE BLOCK ----- */ #include "nsISupports.idl" %{C++ #include "nsColor.h" %} native nscolor(nscolor); interface nsIDOMSVGMatrix; interface nsIPresContext; /** * \addtogroup rendering_backend_interfaces Rendering Backend Interfaces * @{ */ /** * Describes a 'geometry' object (either a path or a glyph) in the SVG * rendering backend. The rendering backend maintains an object * implementing this interface for each rendering engine-native * geometry object. * * An engine-native geometry object will be informed of changes in a * geometry's description with a call to its 'update' method with an * OR-ed combination of the UPDATEMASK_* constants defined in this * interface (or one of its sub-interfaces). * * @nosubgrouping */ [scriptable, uuid(d65a8784-5382-4b68-848d-0a91cd096937)] interface nsISVGGeometrySource : nsISupports { /** * @name Generic updatemasks * @{ */ const unsigned long UPDATEMASK_NOTHING = 0x00000000; const unsigned long UPDATEMASK_ALL = 0xFFFFFFFF; /** @} */ /** * @name Presentation context * @{ */ [noscript] readonly attribute nsIPresContext presContext; const unsigned long UPDATEMASK_PRES_CONTEXT = 0x00000001; /** @} */ /** * @name Current transform matrix * @{ */ readonly attribute nsIDOMSVGMatrix CTM; const unsigned long UPDATEMASK_CTM = 0x00000002; /** @} */ /** * @name Stroke opacity * @{ */ readonly attribute float strokeOpacity; const unsigned long UPDATEMASK_STROKE_OPACITY = 0x00000004; /** @} */ /** * @name Stroke width * @{ */ readonly attribute float strokeWidth; const unsigned long UPDATEMASK_STROKE_WIDTH = 0x00000008; /** @} */ /** * @name Stroke dash-array * @{ */ void getStrokeDashArray([array, size_is(count)] out float arr, out unsigned long count); const unsigned long UPDATEMASK_STROKE_DASH_ARRAY = 0x00000010; /** @} */ /** * @name Stroke dash-offset * @{ */ readonly attribute float strokeDashoffset; const unsigned long UPDATEMASK_STROKE_DASHOFFSET = 0x00000020; /** @} */ /** * @name Stroke line-cap * @{ */ const unsigned short STROKE_LINECAP_BUTT = 0; const unsigned short STROKE_LINECAP_ROUND = 1; const unsigned short STROKE_LINECAP_SQUARE = 2; readonly attribute unsigned short strokeLinecap; const unsigned long UPDATEMASK_STROKE_LINECAP = 0x00000040; /** @} */ /** * @name Stroke line-join * @{ */ const unsigned short STROKE_LINEJOIN_MITER = 0; const unsigned short STROKE_LINEJOIN_ROUND = 1; const unsigned short STROKE_LINEJOIN_BEVEL = 2; readonly attribute unsigned short strokeLinejoin; const unsigned long UPDATEMASK_STROKE_LINEJOIN = 0x00000080; /** @} */ /** * @name Miterlimit * @{ */ readonly attribute float strokeMiterlimit; const unsigned long UPDATEMASK_STROKE_MITERLIMIT = 0x00000100; /** @} */ /** * @name Fill opacity * @{ */ readonly attribute float fillOpacity; const unsigned long UPDATEMASK_FILL_OPACITY = 0x00000200; /** @} */ /** * @name Fill rule * @{ */ const unsigned short FILL_RULE_NONZERO = 0; const unsigned short FILL_RULE_EVENODD = 1; readonly attribute unsigned short fillRule; const unsigned long UPDATEMASK_FILL_RULE = 0x00000400; /** @} */ /** * @name Paint type constants for stroke and fill paint * @{ */ const unsigned short PAINT_TYPE_NONE = 0; const unsigned short PAINT_TYPE_SOLID_COLOR = 1; const unsigned short PAINT_TYPE_SERVER = 2; /** @} */ /** * @name Stroke paint * @{ */ /* **** stroke paint XXX needs consolidation ********************* */ readonly attribute unsigned short strokePaintType; const unsigned long UPDATEMASK_STROKE_PAINT_TYPE = 0x00000800; [noscript] readonly attribute nscolor strokePaint; const unsigned long UPDATEMASK_STROKE_PAINT = 0x00001000; /** @} */ /** * @name Fill paint * @{ */ /* **** fill paint XXX needs consolidation *********************** */ readonly attribute unsigned short fillPaintType; const unsigned long UPDATEMASK_FILL_PAINT_TYPE = 0x00002000; [noscript] readonly attribute nscolor fillPaint; const unsigned long UPDATEMASK_FILL_PAINT = 0x00004000; /** @} */ }; /** @} */