/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: NPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Netscape Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the NPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the NPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsGraphicState_h___ #define nsGraphicState_h___ #include "nsIRenderingContext.h" #include "nsTransform2D.h" #include "nsCRT.h" #ifndef __QUICKDRAW__ #include #endif //------------------------------------------------------------------------ class nsGraphicState { public: nsGraphicState(); ~nsGraphicState(); NS_DECL_AND_IMPL_ZEROING_OPERATOR_NEW void Clear(); void Init(nsDrawingSurface aSurface); void Init(CGrafPtr aPort); void Init(nsIWidget* aWindow); void Duplicate(nsGraphicState* aGS); // would you prefer an '=' operator? // - no thanks, void SetChanges(PRUint32 aChanges) { mChanges = aChanges; } PRUint32 GetChanges() { return mChanges; } protected: RgnHandle DuplicateRgn(RgnHandle aRgn, RgnHandle aDestRgn = nsnull); public: nsTransform2D mTMatrix; // transform that all the graphics drawn here will obey PRInt32 mOffx; PRInt32 mOffy; RgnHandle mMainRegion; RgnHandle mClipRegion; nscolor mColor; PRInt32 mFont; nsIFontMetrics * mFontMetrics; PRInt32 mCurrFontHandle; PRUint32 mChanges; // flags indicating changes between this graphics state and the previous. private: friend class nsGraphicStatePool; nsGraphicState* mNext; // link into free list of graphics states. }; //------------------------------------------------------------------------ class nsGraphicStatePool { public: nsGraphicStatePool(); ~nsGraphicStatePool(); nsGraphicState* GetNewGS(); void ReleaseGS(nsGraphicState* aGS); private: nsGraphicState* mFreeList; }; //------------------------------------------------------------------------ extern nsGraphicStatePool sGraphicStatePool; //------------------------------------------------------------------------ #endif //nsGraphicState_h___