/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: NPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Netscape Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2000 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the NPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the NPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsScreenManagerMac.h" #include "nsScreenMac.h" #include "nsCOMPtr.h" class ScreenListItem { public: ScreenListItem ( GDHandle inGD, nsIScreen* inScreen ) : mGD(inGD), mScreen(inScreen) { } ; GDHandle mGD; nsCOMPtr mScreen; }; nsScreenManagerMac :: nsScreenManagerMac ( ) { // nothing else to do. I guess we could cache a bunch of information // here, but we want to ask the device at runtime in case anything // has changed. } nsScreenManagerMac :: ~nsScreenManagerMac() { // walk our list of cached screens and delete them. for ( int i = 0; i < mScreenList.Count(); ++i ) { ScreenListItem* item = NS_REINTERPRET_CAST(ScreenListItem*, mScreenList[i]); delete item; } } // addref, release, QI NS_IMPL_ISUPPORTS1(nsScreenManagerMac, nsIScreenManager) // // CreateNewScreenObject // // Utility routine. Creates a new screen object from the given device handle // nsIScreen* nsScreenManagerMac :: CreateNewScreenObject ( GDHandle inDevice ) { nsIScreen* retScreen = nsnull; // look through our screen list, hoping to find it. If it's not there, // add it and return the new one. for ( int i = 0; i < mScreenList.Count(); ++i ) { ScreenListItem* curr = NS_REINTERPRET_CAST(ScreenListItem*, mScreenList[i]); if ( inDevice == curr->mGD ) { NS_IF_ADDREF(retScreen = curr->mScreen.get()); return retScreen; } } // for each screen. // didn't find it in the list, so add it and return that item. retScreen = new nsScreenMac ( inDevice ); ScreenListItem* listItem = new ScreenListItem ( inDevice, retScreen ); mScreenList.AppendElement ( listItem ); NS_IF_ADDREF(retScreen); return retScreen; } // // ScreenForRect // // Returns the screen that contains the rectangle. If the rect overlaps // multiple screens, it picks the screen with the greatest area of intersection. // // The coordinates are in pixels (not twips) and in screen coordinates. // NS_IMETHODIMP nsScreenManagerMac :: ScreenForRect ( PRInt32 inLeft, PRInt32 inTop, PRInt32 inWidth, PRInt32 inHeight, nsIScreen **outScreen ) { if ( !(inWidth || inHeight) ) { NS_WARNING ( "trying to find screen for sizeless window, using primary monitor" ); *outScreen = CreateNewScreenObject ( ::GetMainDevice() ); // addrefs return NS_OK; } Rect globalWindowBounds = { inTop, inLeft, inTop + inHeight, inLeft + inWidth }; GDHandle currDevice = ::GetDeviceList(); GDHandle deviceWindowIsOn = ::GetMainDevice(); PRInt32 greatestArea = 0; while ( currDevice ) { if ( ::TestDeviceAttribute(currDevice, screenDevice) && ::TestDeviceAttribute(currDevice, screenActive) ) { // calc the intersection. Rect intersection; Rect devRect = (**currDevice).gdRect; ::SectRect ( &globalWindowBounds, &devRect, &intersection ); PRInt32 intersectArea = (intersection.right - intersection.left) * (intersection.bottom - intersection.top); if ( intersectArea > greatestArea ) { greatestArea = intersectArea; deviceWindowIsOn = currDevice; } } // if device is a screen and visible currDevice = ::GetNextDevice(currDevice); } // foreach device in list *outScreen = CreateNewScreenObject ( deviceWindowIsOn ); // addrefs return NS_OK; } // ScreenForRect // // GetPrimaryScreen // // The screen with the menubar/taskbar. This shouldn't be needed very // often. // NS_IMETHODIMP nsScreenManagerMac :: GetPrimaryScreen(nsIScreen * *aPrimaryScreen) { *aPrimaryScreen = CreateNewScreenObject ( ::GetMainDevice() ); // addrefs return NS_OK; } // GetPrimaryScreen // // GetNumberOfScreens // // Returns how many physical screens are available. // NS_IMETHODIMP nsScreenManagerMac :: GetNumberOfScreens(PRUint32 *aNumberOfScreens) { *aNumberOfScreens = 0; GDHandle currDevice = ::GetDeviceList(); while ( currDevice ) { if ( ::TestDeviceAttribute(currDevice, screenDevice) && ::TestDeviceAttribute(currDevice, screenActive) ) ++(*aNumberOfScreens); currDevice = ::GetNextDevice(currDevice); } return NS_OK; } // GetNumberOfScreens