/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: NPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Netscape Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the NPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the NPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ // // Eric Vaughan // Netscape Communications // // See documentation in associated header file // #include "nsDeckFrame.h" #include "nsStyleContext.h" #include "nsIPresContext.h" #include "nsIContent.h" #include "nsCOMPtr.h" #include "nsUnitConversion.h" #include "nsINameSpaceManager.h" #include "nsXULAtoms.h" #include "nsHTMLParts.h" #include "nsIPresShell.h" #include "nsCSSRendering.h" #include "nsIViewManager.h" #include "nsBoxLayoutState.h" #include "nsStackLayout.h" nsresult NS_NewDeckFrame(nsIPresShell* aPresShell, nsIFrame** aNewFrame, nsIBoxLayout* aLayoutManager) { NS_PRECONDITION(aNewFrame, "null OUT ptr"); if (!aNewFrame) { return NS_ERROR_NULL_POINTER; } nsDeckFrame* it = new (aPresShell) nsDeckFrame(aPresShell, aLayoutManager); if (!it) return NS_ERROR_OUT_OF_MEMORY; *aNewFrame = it; return NS_OK; } // NS_NewDeckFrame nsDeckFrame::nsDeckFrame(nsIPresShell* aPresShell, nsIBoxLayout* aLayoutManager) : nsBoxFrame(aPresShell), mIndex(0) { // if no layout manager specified us the static sprocket layout nsCOMPtr layout = aLayoutManager; if (!layout) { NS_NewStackLayout(aPresShell, layout); } SetLayoutManager(layout); } /** * Hack for deck who requires that all its children has widgets */ NS_IMETHODIMP nsDeckFrame::ChildrenMustHaveWidgets(PRBool& aMust) { aMust = PR_TRUE; return NS_OK; } NS_IMETHODIMP nsDeckFrame::AttributeChanged(nsIPresContext* aPresContext, nsIContent* aChild, PRInt32 aNameSpaceID, nsIAtom* aAttribute, PRInt32 aModType) { nsresult rv = nsBoxFrame::AttributeChanged(aPresContext, aChild, aNameSpaceID, aAttribute, aModType); // if the index changed hide the old element and make the now element visible if (aAttribute == nsXULAtoms::selectedIndex) { IndexChanged(aPresContext); } return rv; } NS_IMETHODIMP nsDeckFrame::Init(nsIPresContext* aPresContext, nsIContent* aContent, nsIFrame* aParent, nsStyleContext* aStyleContext, nsIFrame* aPrevInFlow) { nsresult rv = nsBoxFrame::Init(aPresContext, aContent, aParent, aStyleContext, aPrevInFlow); mIndex = GetSelectedIndex(); return rv; } void nsDeckFrame::HideBox(nsIPresContext* aPresContext, nsIBox* aBox) { nsIFrame* frame = nsnull; aBox->GetFrame(&frame); nsIView* view = frame->GetView(); if (view) { nsIViewManager* viewManager = view->GetViewManager(); viewManager->SetViewVisibility(view, nsViewVisibility_kHide); viewManager->ResizeView(view, nsRect(0, 0, 0, 0)); } } void nsDeckFrame::ShowBox(nsIPresContext* aPresContext, nsIBox* aBox) { nsIFrame* frame = nsnull; aBox->GetFrame(&frame); nsRect rect = frame->GetRect(); nsIView* view = frame->GetView(); if (view) { nsIViewManager* viewManager = view->GetViewManager(); rect.x = rect.y = 0; viewManager->ResizeView(view, rect); viewManager->SetViewVisibility(view, nsViewVisibility_kShow); } } void nsDeckFrame::IndexChanged(nsIPresContext* aPresContext) { //did the index change? PRInt32 index = GetSelectedIndex(); if (index == mIndex) return; // redraw nsBoxLayoutState state(aPresContext); Redraw(state); // hide the currently showing box nsIBox* currentBox = GetBoxAt(mIndex); if (currentBox) // only hide if it exists HideBox(aPresContext, currentBox); // show the new box nsIBox* newBox = GetBoxAt(index); if (newBox) // only show if it exists ShowBox(aPresContext, newBox); mIndex = index; } PRInt32 nsDeckFrame::GetSelectedIndex() { // default index is 0 PRInt32 index = 0; // get the index attribute nsAutoString value; if (NS_CONTENT_ATTR_HAS_VALUE == mContent->GetAttr(kNameSpaceID_None, nsXULAtoms::selectedIndex, value)) { PRInt32 error; // convert it to an integer index = value.ToInteger(&error); } return index; } nsIBox* nsDeckFrame::GetSelectedBox() { // ok we want to paint only the child that as at the given index PRInt32 index = GetSelectedIndex(); // get the child at that index. return GetBoxAt(index); } NS_IMETHODIMP nsDeckFrame::Paint(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, nsFramePaintLayer aWhichLayer, PRUint32 aFlags) { // if a tab is hidden all its children are too. if (!GetStyleVisibility()->mVisible) return NS_OK; if (NS_FRAME_PAINT_LAYER_BACKGROUND == aWhichLayer) { PaintSelf(aPresContext, aRenderingContext, aDirtyRect); } // only paint the seleced box nsIBox* box = GetSelectedBox(); if (box) { nsIFrame* frame = nsnull; box->GetFrame(&frame); if (frame) PaintChild(aPresContext, aRenderingContext, aDirtyRect, frame, aWhichLayer); } return NS_OK; } NS_IMETHODIMP nsDeckFrame::GetFrameForPoint(nsIPresContext* aPresContext, const nsPoint& aPoint, nsFramePaintLayer aWhichLayer, nsIFrame** aFrame) { // if it is not inside us fail if (!mRect.Contains(aPoint)) { return NS_ERROR_FAILURE; } // get the selected frame and see if the point is in it. nsIBox* selectedBox = GetSelectedBox(); if (selectedBox) { nsIFrame* selectedFrame = nsnull; selectedBox->GetFrame(&selectedFrame); nsPoint tmp(aPoint.x - mRect.x, aPoint.y - mRect.y); if (NS_SUCCEEDED(selectedFrame->GetFrameForPoint(aPresContext, tmp, aWhichLayer, aFrame))) return NS_OK; } // if its not in our child just return us. if (aWhichLayer == NS_FRAME_PAINT_LAYER_BACKGROUND) { *aFrame = this; return NS_OK; } return NS_ERROR_FAILURE; } NS_IMETHODIMP nsDeckFrame::DoLayout(nsBoxLayoutState& aState) { // Make sure we tweek the state so it does not resize our children. // We will do that. PRUint32 oldFlags = 0; aState.GetLayoutFlags(oldFlags); aState.SetLayoutFlags(NS_FRAME_NO_SIZE_VIEW | NS_FRAME_NO_VISIBILITY); // do a normal layout nsresult rv = nsBoxFrame::DoLayout(aState); // run though each child. Hide all but the selected one nsIBox* box = nsnull; GetChildBox(&box); nscoord count = 0; while (box) { // make collapsed children not show up if (count == mIndex) ShowBox(aState.GetPresContext(), box); else HideBox(aState.GetPresContext(), box); nsresult rv2 = box->GetNextBox(&box); NS_ASSERTION(NS_SUCCEEDED(rv2), "failed to get next child"); count++; } aState.SetLayoutFlags(oldFlags); return rv; }