/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: NPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Netscape Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Pierre Phaneuf * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the NPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the NPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nscore.h" #include "nsIMemory.h" #include "plstr.h" #include #include "nsSound.h" #include #include #include #include NS_IMPL_ISUPPORTS1(nsSound, nsISound) //////////////////////////////////////////////////////////////////////// nsSound::nsSound() : mSound(0) { } nsSound::~nsSound() { delete mSound; } nsresult NS_NewSound(nsISound** aSound) { NS_PRECONDITION(aSound != nsnull, "null ptr"); if (! aSound) return NS_ERROR_NULL_POINTER; *aSound = new nsSound(); if (! *aSound) return NS_ERROR_OUT_OF_MEMORY; NS_ADDREF(*aSound); return NS_OK; } NS_IMETHODIMP nsSound::Init(void) { return NS_OK; } NS_METHOD nsSound::Beep() { ::beep(); return NS_OK; } NS_METHOD nsSound::Play(nsIURL *aURL) { /* char *filename; filespec->GetNativePath(&filename); delete mSound; entry_ref ref; BEntry e(filename); e.GetRef(&ref); mSound = new BSimpleGameSound(&ref); if(mSound->InitCheck() == B_OK) mSound->StartPlaying(); nsCRT::free(filename); */ return NS_OK; } NS_IMETHODIMP nsSound::PlaySystemSound(const char *aSoundAlias) { return Beep(); }