/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla. * * The Initial Developer of the Original Code is is Netscape * Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2002 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * ***** END LICENSE BLOCK ***** */ #ifndef nsMacNativeUnicodeConverter_h___ #define nsMacNativeUnicodeConverter_h___ #include "prtypes.h" #include "nsError.h" #include "nscore.h" #include class nsISupports; class nsMacNativeUnicodeConverter { public: // utitily functions to convert between native script and Unicode static nsresult ConvertScripttoUnicode(ScriptCode aScriptCode, const char *aMultibyteStr, PRInt32 aMultibyteStrLen, PRUnichar **aUnicodeStr, PRInt32 *aUnicodeStrLen); static nsresult ConvertUnicodetoScript(const PRUnichar *aUnicodeStr, PRInt32 aUnicodeStrLen, char **aMultibyteStr, PRInt32 *aMultibyteStrlen, ScriptCodeRun **aScriptCodeRuns, PRInt32 *aScriptCodeRunLen); }; #endif // nsMacNativeUnicodeConverter_h___