/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: NPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Netscape Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the NPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the NPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef TOOLKIT_H #define TOOLKIT_H #include #include "nsToolkitBase.h" #include "nsRepeater.h" #include "nsCOMPtr.h" #include "nsIEventQueueService.h" /** * The toolkit abstraction is necessary because the message pump must * execute within the same thread that created the widget under Win32. * We don't care about that on Mac: we have only one thread for the UI * and maybe even for the whole application. * * So on the Mac, the nsToolkit used to be a unique object, created once * at startup along with nsAppShell and passed to all the top-level * windows and it became a convenient place to throw in everything we * didn't know where else to put, like the NSPR event queue and * the handling of global pointers on some special widgets (focused * widget, widget hit, widget pointed). * * All this has changed: the application now usually creates one copy of * the nsToolkit per window and the special widgets had to be moved * to the nsMacEventHandler. Also, to avoid creating several repeaters, * the NSPR event queue has been moved to a global object of its own: * the nsMacNSPREventQueueHandler declared below. * * If by any chance we support one day several threads for the UI * on the Mac, will have to create one instance of the NSPR * event queue per nsToolkit. */ #include #include class nsIEventSink; class nsIWidget; #define MAC_OS_X_VERSION_10_0_HEX 0x00001000 #define MAC_OS_X_VERSION_10_1_HEX 0x00001010 #define MAC_OS_X_VERSION_10_2_HEX 0x00001020 #define MAC_OS_X_VERSION_10_3_HEX 0x00001030 class nsToolkit : public nsToolkitBase { public: nsToolkit(); virtual ~nsToolkit(); // are there pending events on the toolkit's event queue? PRBool ToolkitBusy(); protected: virtual nsresult InitEventQueue(PRThread * aThread); public: // Appearance Mgr static bool HasAppearanceManager(); // helpers to determine if the app is in the fg or bg static void AppInForeground ( ) ; static void AppInBackground ( ) ; static bool IsAppInForeground ( ) ; // utility routines for getting the toplevel widget and event sink // stashed in properties of the window. static void GetWindowEventSink ( WindowPtr aWindow, nsIEventSink** outSink ) ; static void GetTopWidget ( WindowPtr aWindow, nsIWidget** outWidget ) ; // Returns the OS X version as returned from // Gestalt(gestaltSystemVersion, ...) static long OSXVersion ( ) ; protected: static bool sInForeground; }; class nsMacNSPREventQueueHandler : public Repeater { public: nsMacNSPREventQueueHandler(); virtual ~nsMacNSPREventQueueHandler(); virtual void StartPumping(); virtual PRBool StopPumping(); // Repeater interface virtual void RepeatAction(const EventRecord& inMacEvent); PRBool EventsArePending(); protected: void ProcessPLEventQueue(); protected: nsrefcnt mRefCnt; nsCOMPtr mEventQueueService; }; // class for low memory detection and handling class nsMacMemoryCushion : public Repeater { public: enum { kMemoryBufferSize = 64 * 1024, // 64k reserve, purgeable handle purged first kMemoryReserveSize = 32 * 1024 // 32k memory reserve, freed by the GrowZoneProc }; nsMacMemoryCushion(); ~nsMacMemoryCushion(); OSErr Init(Size bufferSize, Size reserveSize); void RepeatAction(const EventRecord &aMacEvent); protected: // reallocate the memory buffer. Returns true on success Boolean RecoverMemoryBuffer(Size bufferSize); // allocate or recover the memory reserve. Returns true on success Boolean RecoverMemoryReserve(Size reserveSize); static pascal long GrowZoneProc(Size amountNeeded); public: static Boolean EnsureMemoryCushion(); protected: static Handle sMemoryReserve; Handle mBufferHandle; // this is first to go }; #endif // TOOLKIT_H