/* * Progress bar control for the MESGUI library * Copyright (C) 2002 Eric Maxey * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "control_common.h" /**************************** ggProgressBar ****************************/ ggProgressBar::ggProgressBar(const char *s) : ggControl() { *stringValP = s; flags |= GGFLAG_DONT_DRAW_BORDER; progress = &progress_data; *progress=0; progress_max = &progress_max_data; *progress_max = 1; } void ggProgressBar::Draw() { BaseDraw(); glBegin(GL_QUADS); float prog = *progress / *progress_max; glColor4f(r,g,b,a); glVertex2d(x ,y ); glVertex2d(x+xsize*prog,y ); glVertex2d(x+xsize*prog,y+ysize); glVertex2d(x ,y+ysize); glColor4f(0,0,0,a); glVertex2d(x+xsize*prog,y ); glVertex2d(x+xsize ,y ); glVertex2d(x+xsize ,y+ysize); glVertex2d(x+xsize*prog,y+ysize); glEnd(); glColor4f(1,1,1,a); glBegin(GL_LINES); glVertex2d(x ,y ); glVertex2d(x+xsize,y ); glVertex2d(x+xsize,y ); glVertex2d(x+xsize,y+ysize); glVertex2d(x+xsize,y+ysize); glVertex2d(x ,y+ysize); glVertex2d(x ,y+ysize); glVertex2d(x ,y-1 ); glEnd(); float textpos = xsize/2 - font->getWidth(stringValP->c_str())/2; fontprint(x+textpos+TO_X,y+TO_Y,(*stringValP).c_str()); } void ggProgressBar::Message(int msg,int arg1,int arg2,int arg3,int arg4) { BaseMessage(msg,arg1,arg2,arg3,arg4); } void ggProgressBar::SetProgress(float p) { *progress = p; // glutPostRedisplay(); } void ggProgressBar::SetProgressPointer(float *p) { progress = p; // glutPostRedisplay(); } void ggProgressBar::SetProgressMax(float p) { *progress_max = p; // glutPostRedisplay(); } void ggProgressBar::SetProgressMaxPointer(float *p) { progress_max = p; // glutPostRedisplay(); }