///////////////////////////////////////////////////////////////////////////// // File: region.cpp // Purpose: Region class // Author: Stefan Csomor // Created: Fri Oct 24 10:46:34 MET 1997 // RCS-ID: $Id: region.cpp,v 1.22.2.1 2006/02/09 15:27:09 SC Exp $ // Copyright: (c) 1997 Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "region.h" #endif #include "wx/wxprec.h" #include "wx/region.h" #include "wx/gdicmn.h" #include "wx/mac/uma.h" IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject) IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject) //----------------------------------------------------------------------------- // wxRegionRefData implementation //----------------------------------------------------------------------------- class WXDLLEXPORT wxRegionRefData : public wxGDIRefData { public: wxRegionRefData() { m_macRgn = NewRgn() ; } wxRegionRefData(const wxRegionRefData& data) : wxGDIRefData() { m_macRgn = NewRgn() ; CopyRgn( data.m_macRgn , m_macRgn ) ; } ~wxRegionRefData() { DisposeRgn( m_macRgn ) ; } RgnHandle m_macRgn ; }; #define M_REGION (((wxRegionRefData*)m_refData)->m_macRgn) #define OTHER_M_REGION(a) (((wxRegionRefData*)(a.m_refData))->m_macRgn) //----------------------------------------------------------------------------- // wxRegion //----------------------------------------------------------------------------- /*! * Create an empty region. */ wxRegion::wxRegion() { m_refData = new wxRegionRefData; } wxRegion::wxRegion(WXHRGN hRegion ) { m_refData = new wxRegionRefData; CopyRgn( (RgnHandle) hRegion , (RgnHandle) M_REGION ) ; } wxRegion::wxRegion(long x, long y, long w, long h) { m_refData = new wxRegionRefData; SetRectRgn( (RgnHandle) M_REGION , x , y , x+w , y+h ) ; } wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight) { m_refData = new wxRegionRefData; SetRectRgn( (RgnHandle) M_REGION , topLeft.x , topLeft.y , bottomRight.x , bottomRight.y ) ; } wxRegion::wxRegion(const wxRect& rect) { m_refData = new wxRegionRefData; SetRectRgn( (RgnHandle) M_REGION , rect.x , rect.y , rect.x+rect.width , rect.y+rect.height ) ; } wxRegion::wxRegion(size_t n, const wxPoint *points, int WXUNUSED(fillStyle)) { m_refData = new wxRegionRefData; // OS X somehow does not collect the region invisibly as before, so sometimes things // get drawn on screen instead of just being combined into a region, therefore we allocate a temp gworld now GWorldPtr gWorld = NULL; GWorldPtr oldWorld; GDHandle oldGDHandle; OSStatus err ; Rect destRect = {0,0,1,1}; ::GetGWorld( &oldWorld, &oldGDHandle ); err = ::NewGWorld( &gWorld, 32, &destRect, nil, nil, 0 ); if ( err == noErr ) { ::SetGWorld( gWorld, GetGDevice() ); OpenRgn(); wxCoord x1, x2 , y1 , y2 ; x2 = x1 = points[0].x ; y2 = y1 = points[0].y ; ::MoveTo(x1,y1); for (size_t i = 1; i < n; i++) { x2 = points[i].x ; y2 = points[i].y ; ::LineTo(x2, y2); } // close the polyline if necessary if ( x1 != x2 || y1 != y2 ) { ::LineTo(x1,y1 ) ; } CloseRgn( M_REGION ) ; ::SetGWorld( oldWorld, oldGDHandle ); } } /*! * Destroy the region. */ wxRegion::~wxRegion() { // m_refData unrefed in ~wxObject } //----------------------------------------------------------------------------- //# Modify region //----------------------------------------------------------------------------- //! Clear current region void wxRegion::Clear() { UnRef(); } // Move the region bool wxRegion::Offset(wxCoord x, wxCoord y) { wxCHECK_MSG( M_REGION, false, _T("invalid wxRegion") ); if ( !x && !y ) { // nothing to do return true; } OffsetRgn( M_REGION , x , y ) ; return true ; } //! Combine rectangle (x, y, w, h) with this. bool wxRegion::Combine(long x, long y, long width, long height, wxRegionOp op) { // Don't change shared data if (!m_refData) { m_refData = new wxRegionRefData(); } else if (m_refData->GetRefCount() > 1) { wxRegionRefData* ref = (wxRegionRefData*)m_refData; UnRef(); m_refData = new wxRegionRefData(*ref); } RgnHandle rgn = NewRgn() ; SetRectRgn( rgn , x , y, x+width,y + height ) ; switch (op) { case wxRGN_AND: SectRgn( M_REGION , rgn , M_REGION ) ; break ; case wxRGN_OR: UnionRgn( M_REGION , rgn , M_REGION ) ; break ; case wxRGN_XOR: XorRgn( M_REGION , rgn , M_REGION ) ; break ; case wxRGN_DIFF: DiffRgn( M_REGION , rgn , M_REGION ) ; break ; case wxRGN_COPY: default: CopyRgn( rgn ,M_REGION ) ; break ; } DisposeRgn( rgn ) ; return TRUE; } //! Union /e region with this. bool wxRegion::Combine(const wxRegion& region, wxRegionOp op) { if (region.Empty()) return FALSE; // Don't change shared data if (!m_refData) { m_refData = new wxRegionRefData(); } else if (m_refData->GetRefCount() > 1) { wxRegionRefData* ref = (wxRegionRefData*)m_refData; UnRef(); m_refData = new wxRegionRefData(*ref); } switch (op) { case wxRGN_AND: SectRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ; break ; case wxRGN_OR: UnionRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ; break ; case wxRGN_XOR: XorRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ; break ; case wxRGN_DIFF: DiffRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ; break ; case wxRGN_COPY: default: CopyRgn( OTHER_M_REGION(region) ,M_REGION ) ; break ; } return TRUE; } bool wxRegion::Combine(const wxRect& rect, wxRegionOp op) { return Combine(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight(), op); } //----------------------------------------------------------------------------- //# Information on region //----------------------------------------------------------------------------- // Outer bounds of region void wxRegion::GetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const { if (m_refData) { Rect box ; GetRegionBounds( M_REGION , &box ) ; x = box.left ; y = box.top ; w = box.right - box.left ; h = box.bottom - box.top ; } else { x = y = w = h = 0; } } wxRect wxRegion::GetBox() const { wxCoord x, y, w, h; GetBox(x, y, w, h); return wxRect(x, y, w, h); } // Is region empty? bool wxRegion::Empty() const { if ( m_refData ) return EmptyRgn( M_REGION ) ; else return true ; } const WXHRGN wxRegion::GetWXHRGN() const { return M_REGION ; } //----------------------------------------------------------------------------- //# Tests //----------------------------------------------------------------------------- // Does the region contain the point (x,y)? wxRegionContain wxRegion::Contains(long x, long y) const { if (!m_refData) return wxOutRegion; // TODO. Return wxInRegion if within region. if (0) return wxInRegion; return wxOutRegion; } // Does the region contain the point pt? wxRegionContain wxRegion::Contains(const wxPoint& pt) const { if (!m_refData) return wxOutRegion; Point p = { pt.y , pt.x } ; if (PtInRgn( p , M_REGION ) ) return wxInRegion; return wxOutRegion; } // Does the region contain the rectangle (x, y, w, h)? wxRegionContain wxRegion::Contains(long x, long y, long w, long h) const { if (!m_refData) return wxOutRegion; Rect rect = { y , x , y + h , x + w } ; if (RectInRgn( &rect , M_REGION ) ) return wxInRegion; else return wxOutRegion; } // Does the region contain the rectangle rect wxRegionContain wxRegion::Contains(const wxRect& rect) const { if (!m_refData) return wxOutRegion; long x, y, w, h; x = rect.x; y = rect.y; w = rect.GetWidth(); h = rect.GetHeight(); return Contains(x, y, w, h); } /////////////////////////////////////////////////////////////////////////////// // // // wxRegionIterator // // // /////////////////////////////////////////////////////////////////////////////// /*! * Initialize empty iterator */ wxRegionIterator::wxRegionIterator() : m_current(0), m_numRects(0), m_rects(NULL) { } wxRegionIterator::~wxRegionIterator() { if (m_rects) { delete[] m_rects; m_rects = NULL; } } wxRegionIterator::wxRegionIterator(const wxRegionIterator& iterator) : wxObject() , m_current(iterator.m_current) , m_numRects(0) , m_rects(NULL) { SetRects(iterator.m_numRects, iterator.m_rects); } wxRegionIterator& wxRegionIterator::operator=(const wxRegionIterator& iterator) { m_current = iterator.m_current; SetRects(iterator.m_numRects, iterator.m_rects); return *this; } /*! * Set iterator rects for region */ void wxRegionIterator::SetRects(long numRects, wxRect *rects) { if (m_rects) { delete[] m_rects; m_rects = NULL; } if (rects) { int i; m_rects = new wxRect[numRects]; for (i = 0; i < numRects; i++) m_rects[i] = rects[i]; } m_numRects = numRects; } /*! * Initialize iterator for region */ wxRegionIterator::wxRegionIterator(const wxRegion& region) { m_rects = NULL; Reset(region); } /*! * Reset iterator for a new /e region. */ OSStatus wxMacRegionToRectsCounterCallback ( UInt16 message, RgnHandle region, const Rect *rect, void *data) { long *m_numRects = (long*) data ; if ( message == kQDRegionToRectsMsgInit ) { (*m_numRects) = 0 ; } else if (message == kQDRegionToRectsMsgParse) { (*m_numRects) += 1 ; } return noErr; } class RegionToRectsCallbackData { public : wxRect* m_rects ; long m_current ; } ; OSStatus wxMacRegionToRectsSetterCallback ( UInt16 message, RgnHandle region, const Rect *rect, void *data) { if (message == kQDRegionToRectsMsgParse) { RegionToRectsCallbackData *cb = (RegionToRectsCallbackData*) data ; cb->m_rects[cb->m_current++] = wxRect( rect->left , rect->top , rect->right - rect->left , rect->bottom - rect->top ) ; } return noErr; } void wxRegionIterator::Reset(const wxRegion& region) { m_current = 0; m_region = region; if (m_rects) { delete[] m_rects; m_rects = NULL; } if (m_region.Empty()) m_numRects = 0; else { RegionToRectsUPP proc = NewRegionToRectsUPP (wxMacRegionToRectsCounterCallback); OSStatus err = noErr; err = QDRegionToRects (OTHER_M_REGION( region ) , kQDParseRegionFromTopLeft, proc, (void*)&m_numRects); if (err == noErr) { DisposeRegionToRectsUPP (proc); proc = NewRegionToRectsUPP (wxMacRegionToRectsSetterCallback); m_rects = new wxRect[m_numRects]; RegionToRectsCallbackData data ; data.m_rects = m_rects ; data.m_current = 0 ; QDRegionToRects (OTHER_M_REGION( region ) , kQDParseRegionFromTopLeft, proc, (void*)&data); } else { m_numRects = 0 ; } DisposeRegionToRectsUPP (proc); } } /*! * Increment iterator. The rectangle returned is the one after the * incrementation. */ wxRegionIterator& wxRegionIterator::operator ++ () { if (m_current < m_numRects) ++m_current; return *this; } /*! * Increment iterator. The rectangle returned is the one before the * incrementation. */ wxRegionIterator wxRegionIterator::operator ++ (int) { wxRegionIterator previous(*this); if (m_current < m_numRects) ++m_current; return previous; } long wxRegionIterator::GetX() const { if (m_current < m_numRects) return m_rects[m_current].x; return 0; } long wxRegionIterator::GetY() const { if (m_current < m_numRects) return m_rects[m_current].y; return 0; } long wxRegionIterator::GetW() const { if (m_current < m_numRects) return m_rects[m_current].width ; return 0; } long wxRegionIterator::GetH() const { if (m_current < m_numRects) return m_rects[m_current].height; return 0; }