///////////////////////////////////////////////////////////////////////////// // Name: src/palmos/nativdlg.cpp // Purpose: Native dialog loading code (part of wxWindow) // Author: William Osborne - minimal working wxPalmOS port // Modified by: // Created: 10/13/04 // RCS-ID: $Id: nativdlg.cpp,v 1.3 2005/02/14 10:49:01 ABX Exp $ // Copyright: (c) William Osborne // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // =========================================================================== // declarations // =========================================================================== // --------------------------------------------------------------------------- // headers // --------------------------------------------------------------------------- #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include #include "wx/wx.h" #endif #include "wx/spinbutt.h" // --------------------------------------------------------------------------- // global functions // --------------------------------------------------------------------------- // =========================================================================== // implementation // =========================================================================== bool wxWindow::LoadNativeDialog(wxWindow* parent, wxWindowID& id) { return false; } bool wxWindow::LoadNativeDialog(wxWindow* parent, const wxString& name) { return false; } // --------------------------------------------------------------------------- // look for child by id // --------------------------------------------------------------------------- wxWindow* wxWindow::GetWindowChild1(wxWindowID id) { return NULL; } wxWindow* wxWindow::GetWindowChild(wxWindowID id) { return NULL; } // --------------------------------------------------------------------------- // create wxWin window from a native HWND // --------------------------------------------------------------------------- wxWindow* wxWindow::CreateWindowFromWinHandle(wxWindow* parent, WXWINHANDLE handle) { return NULL; } // Make sure the window style (etc.) reflects the WinHandle style (roughly) void wxWindow::AdoptAttributesFromWinHandle(void) { }