// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- // -- KeyGrabber.cpp -- // Copyright (c) 2001 - 2003 Jason 'vanRijn' Kasper // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // E_O_H_VR #include #include "version.h" #include "KeyGrabber.h" //-------------------------------------------------------- // Constructor/Destructor //-------------------------------------------------------- KeyGrabber::KeyGrabber (Display * display, unsigned int numlockMask, unsigned int scrolllockMask) : _display(display), _numlockMask(numlockMask), _scrolllockMask(scrolllockMask) { } KeyGrabber::~KeyGrabber () { } //-------------------------------------------------------- // grab //-------------------------------------------------------- bool KeyGrabber::grab (const KeyCode & keyCode, const unsigned int & modifierMask, Window window) { int ret = XGrabKey(_display, keyCode, modifierMask, window, True, GrabModeAsync, GrabModeAsync); XGrabKey(_display, keyCode, modifierMask|LockMask, window, True, GrabModeAsync, GrabModeAsync); XGrabKey(_display, keyCode, modifierMask|_scrolllockMask, window, True, GrabModeAsync, GrabModeAsync); XGrabKey(_display, keyCode, modifierMask|_numlockMask, window, True, GrabModeAsync, GrabModeAsync); XGrabKey(_display, keyCode, modifierMask|LockMask|_scrolllockMask, window, True, GrabModeAsync, GrabModeAsync); XGrabKey(_display, keyCode, modifierMask|_scrolllockMask|_numlockMask, window, True, GrabModeAsync, GrabModeAsync); XGrabKey(_display, keyCode, modifierMask|_numlockMask|LockMask, window, True, GrabModeAsync, GrabModeAsync); XGrabKey(_display, keyCode, modifierMask|_numlockMask|LockMask|_scrolllockMask, window, True, GrabModeAsync, GrabModeAsync); // Um. Isn't there SOME way we can tell if a grab worked??? // return (ret == Success); return true; } //-------------------------------------------------------- // ungrab //-------------------------------------------------------- bool KeyGrabber::ungrab (const KeyCode & keyCode, const unsigned int & modifierMask, Window window) { XUngrabKey(_display, keyCode, modifierMask, window); XUngrabKey(_display, keyCode, modifierMask|LockMask, window); XUngrabKey(_display, keyCode, modifierMask|_scrolllockMask, window); XUngrabKey(_display, keyCode, modifierMask|_numlockMask, window); XUngrabKey(_display, keyCode, modifierMask|LockMask|_scrolllockMask, window); XUngrabKey(_display, keyCode, modifierMask|_scrolllockMask|_numlockMask, window); XUngrabKey(_display, keyCode, modifierMask|_numlockMask|LockMask, window); XUngrabKey(_display, keyCode, modifierMask|_numlockMask|LockMask| _scrolllockMask, window); return true; } //-------------------------------------------------------- // ungrabAll //-------------------------------------------------------- bool KeyGrabber::ungrabAll (Window window) { XUngrabKey(_display, AnyKey, AnyModifier, window); return true; }