/* FvwmTaskBar Module for Fvwm.
*
* Copyright 1994, Mike Finger (mfinger@mermaid.micro.umn.edu or
* Mike_Finger@atk.com)
*
* The functions in this source file are the original work of Mike Finger.
*
* No guarantees or warantees or anything are provided or implied in any way
* whatsoever. Use this program at your own risk. Permission to use this
* program for any purpose is given, as long as the copyright is kept intact.
*
* Things to do: Convert to C++ (In Progress)
*/
#include <FVWMconfig.h>
#include <stdio.h>
#include <stdlib.h>
#include "List.h"
#include "Mallocs.h"
#include "../../fvwm/module.h"
#ifdef BROKEN_SUN_HEADERS
#include "../../fvwm/sun_headers.h"
#endif
#ifdef NEEDS_ALPHA_HEADER
#include "../../fvwm/alpha_header.h"
#endif /* NEEDS_ALPHA_HEADER */
/******************************************************************************
InitList - Initialize the list
******************************************************************************/
void InitList(List *list)
{
list->head=list->tail=NULL;
list->count=0;
}
/******************************************************************************
AddItem - Allocates spaces for and appends an item to the list
******************************************************************************/
void AddItem(List *list, long id, long flags, long Desk, int count)
{
Item *new;
new=(Item *)safemalloc(sizeof(Item));
new->id=id;
new->name=NULL;
new->flags=flags;
new->Desk=Desk;
new->count=count;
new->next=NULL;
if (list->tail==NULL) list->head=list->tail=new;
else {
list->tail->next=new;
list->tail=new;
}
list->count++;
}
/******************************************************************************
AddItemName - Allocates spaces for and appends an item to the list
******************************************************************************/
void AddItemName(List *list, char *string, long flags) {
Item *new;
new = (Item *)safemalloc(sizeof(Item));
new->id = 0L;
new->name = NULL;
UpdateString(&new->name, string);
new->flags = flags;
new->next = NULL;
if (list->tail == NULL) list->head = list->tail = new;
else {
list->tail->next = new;
list->tail = new;
}
list->count++;
}
/******************************************************************************
FindItem - Find the item in the list matching the id
******************************************************************************/
int FindItem(List *list, long id)
{
Item *temp;
for(temp=list->head;temp!=NULL && temp->id!=id;temp=temp->next);
if (temp==NULL) return -1;
return temp->count;
}
/******************************************************************************
FindNameItem - Find the item in the list matching the string
******************************************************************************/
int FindNameItem(List *list, char *string)
{
Item *temp;
for(temp=list->head;
temp!=NULL && strcmp(temp->name,string) != 0;
temp=temp->next);
if (temp==NULL) return -1;
return temp->count;
}
/******************************************************************************
UpdateItem - Update the item in the list, setting name & flags as necessary.
******************************************************************************/
int UpdateItemName(List *list, long id, char *string)
{
Item *temp;
for(temp=list->head;temp!=NULL && id!=temp->id;temp=temp->next);
if (temp==NULL) return -1;
UpdateString(&temp->name,string);
return temp->count;
}
int UpdateItemFlags(List *list, long id, long flags)
{
Item *temp;
for(temp=list->head;temp!=NULL && id!=temp->id;temp=temp->next);
if (temp==NULL) return -1;
if (flags!=-1) temp->flags=flags;
return temp->count;
}
int UpdateItemFlagsDesk(List *list, long id, long flags, long desk)
{
Item *temp;
for(temp=list->head;temp!=NULL && id!=temp->id;temp=temp->next);
if (temp==NULL) return -1;
if (flags!=-1) temp->flags=flags;
temp->Desk=desk;
return temp->count;
}
int UpdateNameItem(List *list, char *string, long id, long flags) {
Item *temp;
for(temp=list->head;
temp!=NULL && strcmp(temp->name,string) != 0;
temp=temp->next);
if (temp==NULL) return -1;
if (id != -1) temp->id = id;
if (flags != -1) temp->flags = flags;
return temp->count;
}
/******************************************************************************
FreeItem - Frees allocated space for an Item
******************************************************************************/
void FreeItem(Item *ptr)
{
if (ptr != NULL) {
if (ptr->name!=NULL) free(ptr->name);
free(ptr);
}
}
/******************************************************************************
DeleteItem - Deletes an item from the list
******************************************************************************/
int DeleteItem(List *list,long id)
{
Item *temp,*temp2;
int i;
if (list->head==NULL) return -1;
if (list->head->id==id) {
temp2=list->head;
temp=list->head=list->head->next;
i=temp2->count;
} else {
for(temp=list->head,temp2=temp->next; temp2; temp2=temp2->next) {
if (temp2->id == id)
break;
temp = temp2;
}
if (temp2 == NULL) return -1;
temp->next=temp2->next;
}
if (temp2==list->tail) list->tail=temp;
i=temp2->count;
FreeItem(temp2);
list->count--;
return i;
}
/******************************************************************************
FreeList - Free the entire list of Items
******************************************************************************/
void FreeList(List *list)
{
Item *temp,*temp2;
for(temp=list->head;temp!=NULL;) {
temp2=temp;
temp=temp->next;
FreeItem(temp2);
}
list->count=0;
}
/******************************************************************************
PrintList - Print the list of item on the console. (Debugging)
******************************************************************************/
void PrintList(List *list)
{
Item *temp;
ConsoleMessage("List of Items:\n");
ConsoleMessage(" %10s %-15s %-15s %-15s %-15s Flgs\n","ID","Name","I-Name",
"R-Name","R-Class");
ConsoleMessage(" ---------- --------------- --------------- --------------- --------------- ----\n");
for(temp=list->head;temp!=NULL;temp=temp->next) {
ConsoleMessage(" %10ld %-15.15s %4d\n",temp->id,
(temp->name==NULL) ? "<null>" : temp->name,
temp->flags);
}
}
/******************************************************************************
ItemName - Return the name of an Item
******************************************************************************/
char *ItemName(List *list, int n)
{
Item *temp;
for(temp=list->head; temp!=NULL && temp->count!=n; temp=temp->next);
if (temp==NULL) return NULL;
return temp->name;
}
/******************************************************************************
ItemFlags - Return the flags for an item
******************************************************************************/
long ItemFlags(List *list, long id)
{
Item *temp;
for(temp=list->head;temp!=NULL && id!=temp->id;temp=temp->next);
if (temp==NULL) return -1;
else return temp->flags;
}
/******************************************************************************
ItemIndexFlags - Return the flags for an item of index i
******************************************************************************/
long ItemIndexFlags(List *list, int i)
{
Item *temp;
for(temp=list->head; temp!=NULL && temp->count!=i; temp=temp->next);
if (temp==NULL) return -1;
else return temp->flags;
}
/******************************************************************************
XorFlags - Exclusive of the flags with the specified value.
******************************************************************************/
long XorFlags(List *list, int n, long value)
{
Item *temp;
long ret;
for(temp=list->head; temp!=NULL && temp->count!=n; temp=temp->next);
if (temp==NULL) return -1;
ret=temp->flags;
temp->flags^=value;
return ret;
}
/******************************************************************************
ItemCount - Return the number of items inthe list
******************************************************************************/
int ItemCount(List *list)
{
return list->count;
}
/******************************************************************************
ItemID - Return the ID of the item in the list.
******************************************************************************/
long ItemID(List *list, int n)
{
Item *temp;
for (temp=list->head; temp!=NULL && temp->count!=n; temp=temp->next);
if (temp == NULL) return -1;
return temp->id;
}
/******************************************************************************
CopyItem - Copy an item from one list to another
******************************************************************************/
void CopyItem(List *dest, List *source, int n)
{
Item *temp;
for(temp=source->head; temp!=NULL && temp->count!=n; temp=temp->next);
if (temp==NULL) return;
AddItem(dest,temp->id,temp->flags,temp->Desk,temp->count);
UpdateItemName(dest,temp->id,temp->name);
DeleteItem(source,temp->id);
}
/******************************************************************************
UpdateItemPicture - Adds the picture information in the list
******************************************************************************/
void UpdateItemPicture(List *list, int n, Picture *p)
{
Item *temp;
for (temp=list->head;temp && temp->count!=n;temp=temp->next);
if (temp==NULL) return;
if (p != NULL)
{
temp->p.picture = p->picture;
temp->p.mask = p->mask;
temp->p.width = p->width;
temp->p.height = p->height;
temp->p.depth = p->depth;
}
}
/******************************************************************************
GetDeskNumber - Returns the desknumber of the item
******************************************************************************/
int GetDeskNumber(List *list, int n, long *Desk)
{
Item *temp;
for (temp=list->head;temp && temp->count!=n;temp=temp->next);
if (temp==NULL) return 0;
*Desk=temp->Desk;
return 1;
}
/******************************************************************************
GetItemPicture - Returns the picture
******************************************************************************/
Picture *GetItemPicture(List *list, int n)
{
Item *temp;
for (temp=list->head;temp && temp->count!=n;temp=temp->next);
if (temp==NULL) return 0;
return &(temp->p);
}
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