/*-
* Copyright (c) 2001 Dan Potter
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the names of contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "animations.h"
/*
* XXX: tmp, until I add options from rcfile
*/
#define BREAK_STEPS 20
#define BREAK_MOV_INC 5
/*
* An animation intended for when windows are departing: Lines along the
* four edges of the window fall forward.
* This was written by Dan Potter <bard@allusion.net>
*/
void fall_break(client_t *client, int event) {
XSegment segs[4];
XSegment velocities[4];
int x, y, width, height;
int nsegs = 4;
int i, j;
/* grab the server */
XGrabServer(display);
/* fill in locals */
x = client->x;
y = client->y;
width = client->width + 1;
height = client->height + 1;
segs[0].x1 = x; /* left */
segs[0].y1 = y;
segs[0].x2 = x;
segs[0].y2 = y + height;
segs[1].x1 = x; /* top */
segs[1].y1 = y;
segs[1].x2 = x + width;
segs[1].y2 = y;
segs[2].x1 = x + width; /* right */
segs[2].y1 = y;
segs[2].x2 = x + width;
segs[2].y2 = y + height;
segs[3].x1 = x; /* bottom */
segs[3].y1 = y + height;
segs[3].x2 = x + width;
segs[3].y2 = y + height;
velocities[0].x1 = -(BREAK_MOV_INC + 2);/* left */
velocities[0].y1 = 0;
velocities[0].x2 = -BREAK_MOV_INC;
velocities[0].y2 = 0;
velocities[1].x1 = 0; /* top */
velocities[1].y1 = +BREAK_MOV_INC;
velocities[1].x2 = 0;
velocities[1].y2 = +BREAK_MOV_INC;
velocities[2].x1 = +BREAK_MOV_INC + 2; /* right */
velocities[2].y1 = 0;
velocities[2].x2 = +BREAK_MOV_INC;
velocities[2].y2 = 0;
velocities[3].x1 = 0; /* bottom */
velocities[3].y1 = +BREAK_MOV_INC;
velocities[3].x2 = 0;
velocities[3].y2 = +BREAK_MOV_INC;
for (i = 0; i < BREAK_STEPS; i++) {
XDrawSegments(display, client->screen->root, client->screen->xorgc, segs, nsegs);
XSync(display, 0);
usleep(options.anim_delay / 2);
XDrawSegments(display, client->screen->root, client->screen->xorgc, segs, nsegs);
for (j = 0; j < nsegs; j++) {
segs[j].x1 += velocities[j].x1;
segs[j].y1 += velocities[j].y1;
segs[j].x2 += velocities[j].x2;
segs[j].y2 += velocities[j].y2;
velocities[j].y1 += 2;
velocities[j].y2 += 2;
}
}
/* release the server */
XUngrabServer(display);
}
ANIMATION_DECLARE("fall_break", fall_break)
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