/*- * Copyright (c) 2001 Jordan DeLong * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the author nor the names of contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include "wm.h" #include "animations.h" #include "plugutil.h" /* * use makeanimtab.sh to fill in this file */ /* find an animhandler_t from the anim_t in the animtab */ animhandler_t animbyname(char *name) { int i; for (i = 0; i < NUMANIMS; i++) if (strcmp(animtab[i].animname, name) == 0) return animtab[i].handler; /* let the user know that we didn't find a handler */ PWARN("no animation called %s found", name); return NULL; } /* * animations work by defining a series of handler functions for * various animation types. these functions are placed in the table * below and when the plugin is loaded it looks at parameters and * determines which handler needs to be used for this animation * type. handlers follow. */ /* table of anim_t */ anim_t animtab[NUMANIMS] = { {"fall_break", fall_break}, {"line_break", line_break}, {"window_slide", window_slide}, {"zoom_simple", zoom_simple}, {"none", NULL} };