/*-
* Copyright (c) 2001 Jordan DeLong
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the names of contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "wm.h"
#include "animations.h"
#include "plugutil.h"
/*
* use makeanimtab.sh to fill in this file
*/
/* find an animhandler_t from the anim_t in the animtab */
animhandler_t animbyname(char *name) {
int i;
for (i = 0; i < NUMANIMS; i++)
if (strcmp(animtab[i].animname, name) == 0)
return animtab[i].handler;
/* let the user know that we didn't find a handler */
PWARN("no animation called %s found", name);
return NULL;
}
/*
* animations work by defining a series of handler functions for
* various animation types. these functions are placed in the table
* below and when the plugin is loaded it looks at parameters and
* determines which handler needs to be used for this animation
* type. handlers follow.
*/
/* table of anim_t */
anim_t animtab[NUMANIMS] = {
{"fall_break", fall_break},
{"line_break", line_break},
{"window_slide", window_slide},
{"zoom_simple", zoom_simple},
{"none", NULL}
};
syntax highlighted by Code2HTML, v. 0.9.1