/*-
* Copyright (c) 2001 Jordan DeLong
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the names of contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef DESKTOP_H
#define DESKTOP_H
/*
* a desktop; a collection width * height workspaces. workspaces exist to provide the
* user with independant focus lists for seperate screens of a large virtual desktop;
* which is a _lot_ nicer if you use click-focus modes: the pointer people probably
* wont notice.
*
* when switching either desktops or just workspaces on the same desktop, a client
* with flags.sticky set to true will "stick" to the glass. this works by not moving
* it/unmaping it, and we maintain it's status in terms of focus after adding it to
* the other focuslist. so if it is focused it will stay focused, and if not, it will
* not become focused, even if there are no windows on the destination workspace.
*
* workspaces work by moving windows in the opposite direction that the viewport
* is moved; the viewport _must_ be moved in screen-sized icrements (otherwise
* maintaining independant focus lists would be really really odd). if a window is
* visible across two of the screen-viewport boundries, it will be added to the newly
* visible workspace's focus list, and removed from the old one. every screen has
* at least one desktop, which can be any size, as long as it has at least
* one workspace (1x1).
*/
struct desktop {
int num; /* unique (on each screen) desktop number */
int width, height; /* dimensions */
int viewx, viewy; /* current viewport location */
workspace_t **workspaces; /* grid of workspaces on this desktop */
workspace_t *current_space; /* in-use workspace */
/*
* stacking lists; this is an array of tailq heads for
* each client stacking layer. a count of the total
* number of windows on this desktop (in all stacking
* layers) is maintained in window_count.
*/
TAILQ_HEAD(stacklayer, client) stacking_list[STACKLAYER_COUNT];
int window_count;
TAILQ_ENTRY(desktop) d_list;
};
void desktop_shutdown();
int desktop_create(screen_t *screen, int width, int height, int count);
void desktop_remove(screen_t *screen);
void desktop_add_client(client_t *client);
void desktop_rm_client(client_t *client);
void desktop_switch(screen_t *screen, int num);
#endif
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