/*- * Copyright (c) 2001 Jordan DeLong * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the author nor the names of contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include "wm.h" /* number of steps for zoomrects and for window birth */ #define NUM_RECTS 10 /* * draws a few lines representing a window: call again with same parms to erase (GXxor). * We take a rectangle to draw as, _and_ a client structure. the client structure gives us * information about the decoration spacing for the client's sides, and the rect is what to * draw. this is so we don't have to change the x,y,wid,hei in the client struct. */ void draw_winbox(screen_t *screen, client_t *client, int x, int y, int width, int height) { XSegment segs[8]; dgroup_t *dgroup; int nsegs = 8; int lw, od; int dx, dy, dwidth, dheight; width--; height--; dgroup = client->dgroup; y += dgroup->top_space; x += dgroup->left_space; lw = options.linewidth / 2; od = options.linewidth % 2 == 0 ? 0 : 1; segs[0].x1 = x - lw; /* top left to top right */ segs[0].y1 = y; segs[0].x2 = x + width + lw + od; segs[0].y2 = y; segs[1].x1 = x + width; /* top right to bottom right */ segs[1].y1 = y + lw + od; segs[1].x2 = x + width; segs[1].y2 = y + height - lw; segs[2].x1 = x + width + lw + od; /* bottom right to bottom left */ segs[2].y1 = y + height; segs[2].x2 = x - lw; segs[2].y2 = y + height; segs[3].x1 = x; /* bottom left to top left */ segs[3].y1 = y + height - lw; segs[3].x2 = x; segs[3].y2 = y + lw + od; segs[4].x1 = x + lw + od; /* first horiz midsegment */ segs[4].y1 = y + (height / 3); segs[4].x2 = x + width - lw; segs[4].y2 = y + (height / 3); segs[5].x1 = x + (width / 3); /* first vert midsegment */ segs[5].y1 = y + lw + od; segs[5].x2 = x + (width / 3); segs[5].y2 = y + height - lw; segs[6].x1 = x + lw + od; /* second horiz midsegment */ segs[6].y1 = y + (2 * (height / 3)); segs[6].x2 = x + width - lw; segs[6].y2 = y + (2 * (height / 3)); segs[7].x1 = x + (2 * (width / 3)); /* second vert midsegment */ segs[7].y1 = y + lw + od; segs[7].x2 = x + (2 * (width / 3)); segs[7].y2 = y + height - lw; #if 0 /* this did an X across the windows; needed 6 segs */ segs[4].x1 = x; /* top left to bottom right */ segs[4].y1 = y; segs[4].x2 = x + width; segs[4].y2 = y + height; segs[5].x1 = x; /* bottom left to top right */ segs[5].y1 = y + height; segs[5].x2 = x + width; segs[5].y2 = y; #endif /* draw the segments for the winbox */ XDrawSegments(display, screen->root, screen->xorgc, segs, nsegs); /* draw border at size of the window decoration */ dx = x - (dgroup->left_space ? dgroup->left_space : 1); dy = y - (dgroup->top_space ? dgroup->top_space : 1); dwidth = width + (dgroup->left_space ? dgroup->left_space : 1) + (dgroup->right_space ? dgroup->right_space : 1); dheight = height + (dgroup->top_space ? dgroup->top_space : 1) + (dgroup->bottom_space ? dgroup->bottom_space : 1); XDrawRectangle(display, screen->root, screen->xorgc, dx, dy, dwidth, dheight); } /* draw zooming rectangles: the second rect is the destination */ void draw_zoomrects(screen_t *screen, client_t *client, int x1, int y1, int width1, int height1, int x2, int y2, int width2, int height2, int usewinbox) { float xinc, yinc, widthinc, heightinc; float x, y, width, height; int i; xinc = (x2 - x1) / NUM_RECTS; yinc = (y2 - y1) / NUM_RECTS; widthinc = (width2 - width1) / NUM_RECTS; heightinc = (height2 - height1) / NUM_RECTS; x = x1; y = y1; width = width1; height = height1; for (i = 0; i < NUM_RECTS; i++) { if (usewinbox) draw_winbox(screen, client, (int) x, (int) y, (int) width, (int) height); else XDrawRectangle(display, screen->root, screen->xorgc, (int) x, (int) y, (int) width, (int) height); XSync(display, 0); usleep(options.anim_delay); if (usewinbox) draw_winbox(screen, client, (int) x, (int) y, (int) width, (int) height); else XDrawRectangle(display, screen->root, screen->xorgc, (int) x, (int) y, (int) width, (int) height); x += xinc; y += yinc; width += widthinc; height += heightinc; } #if 0 if (usewinbox) draw_winbox(screen, client, x2, y2, width2, height2); else XDrawRectangle(display, screen->root, screen->xorgc, x2, y2, width2, height2); XSync(display, 0); usleep(options.anim_delay); if (usewinbox) draw_winbox(screen, client, x2, y2, width2, height2); else XDrawRectangle(display, screen->root, screen->xorgc, x2, y2, width2, height2); #endif }