/*-
* Copyright (c) 2001 Jordan DeLong
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the names of contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "wm.h"
/* number of steps for zoomrects and for window birth */
#define NUM_RECTS 10
/*
* draws a few lines representing a window: call again with same parms to erase (GXxor).
* We take a rectangle to draw as, _and_ a client structure. the client structure gives us
* information about the decoration spacing for the client's sides, and the rect is what to
* draw. this is so we don't have to change the x,y,wid,hei in the client struct.
*/
void draw_winbox(screen_t *screen, client_t *client, int x, int y, int width, int height) {
XSegment segs[8];
dgroup_t *dgroup;
int nsegs = 8;
int lw, od;
int dx, dy, dwidth, dheight;
width--;
height--;
dgroup = client->dgroup;
y += dgroup->top_space;
x += dgroup->left_space;
lw = options.linewidth / 2;
od = options.linewidth % 2 == 0 ? 0 : 1;
segs[0].x1 = x - lw; /* top left to top right */
segs[0].y1 = y;
segs[0].x2 = x + width + lw + od;
segs[0].y2 = y;
segs[1].x1 = x + width; /* top right to bottom right */
segs[1].y1 = y + lw + od;
segs[1].x2 = x + width;
segs[1].y2 = y + height - lw;
segs[2].x1 = x + width + lw + od; /* bottom right to bottom left */
segs[2].y1 = y + height;
segs[2].x2 = x - lw;
segs[2].y2 = y + height;
segs[3].x1 = x; /* bottom left to top left */
segs[3].y1 = y + height - lw;
segs[3].x2 = x;
segs[3].y2 = y + lw + od;
segs[4].x1 = x + lw + od; /* first horiz midsegment */
segs[4].y1 = y + (height / 3);
segs[4].x2 = x + width - lw;
segs[4].y2 = y + (height / 3);
segs[5].x1 = x + (width / 3); /* first vert midsegment */
segs[5].y1 = y + lw + od;
segs[5].x2 = x + (width / 3);
segs[5].y2 = y + height - lw;
segs[6].x1 = x + lw + od; /* second horiz midsegment */
segs[6].y1 = y + (2 * (height / 3));
segs[6].x2 = x + width - lw;
segs[6].y2 = y + (2 * (height / 3));
segs[7].x1 = x + (2 * (width / 3)); /* second vert midsegment */
segs[7].y1 = y + lw + od;
segs[7].x2 = x + (2 * (width / 3));
segs[7].y2 = y + height - lw;
#if 0
/* this did an X across the windows; needed 6 segs */
segs[4].x1 = x; /* top left to bottom right */
segs[4].y1 = y;
segs[4].x2 = x + width;
segs[4].y2 = y + height;
segs[5].x1 = x; /* bottom left to top right */
segs[5].y1 = y + height;
segs[5].x2 = x + width;
segs[5].y2 = y;
#endif
/* draw the segments for the winbox */
XDrawSegments(display, screen->root, screen->xorgc, segs, nsegs);
/* draw border at size of the window decoration */
dx = x - (dgroup->left_space ? dgroup->left_space : 1);
dy = y - (dgroup->top_space ? dgroup->top_space : 1);
dwidth = width + (dgroup->left_space ? dgroup->left_space : 1)
+ (dgroup->right_space ? dgroup->right_space : 1);
dheight = height + (dgroup->top_space ? dgroup->top_space : 1)
+ (dgroup->bottom_space ? dgroup->bottom_space : 1);
XDrawRectangle(display, screen->root, screen->xorgc, dx, dy, dwidth, dheight);
}
/* draw zooming rectangles: the second rect is the destination */
void draw_zoomrects(screen_t *screen, client_t *client, int x1, int y1, int width1, int height1,
int x2, int y2, int width2, int height2, int usewinbox) {
float xinc, yinc, widthinc, heightinc;
float x, y, width, height;
int i;
xinc = (x2 - x1) / NUM_RECTS;
yinc = (y2 - y1) / NUM_RECTS;
widthinc = (width2 - width1) / NUM_RECTS;
heightinc = (height2 - height1) / NUM_RECTS;
x = x1;
y = y1;
width = width1;
height = height1;
for (i = 0; i < NUM_RECTS; i++) {
if (usewinbox)
draw_winbox(screen, client, (int) x, (int) y, (int) width, (int) height);
else
XDrawRectangle(display, screen->root, screen->xorgc, (int) x, (int) y, (int) width, (int) height);
XSync(display, 0);
usleep(options.anim_delay);
if (usewinbox)
draw_winbox(screen, client, (int) x, (int) y, (int) width, (int) height);
else
XDrawRectangle(display, screen->root, screen->xorgc, (int) x, (int) y, (int) width, (int) height);
x += xinc;
y += yinc;
width += widthinc;
height += heightinc;
}
#if 0
if (usewinbox)
draw_winbox(screen, client, x2, y2, width2, height2);
else
XDrawRectangle(display, screen->root, screen->xorgc, x2, y2, width2, height2);
XSync(display, 0);
usleep(options.anim_delay);
if (usewinbox)
draw_winbox(screen, client, x2, y2, width2, height2);
else
XDrawRectangle(display, screen->root, screen->xorgc, x2, y2, width2, height2);
#endif
}
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