#include "Export.h"
#include "RakPeerInterface.h"
#include "ReliabilityLayer.h"
#include "RPCNode.h"
#include "RSACrypt.h"
#include "BitStream.h"
#include "SingleProducerConsumer.h"
#include "RPCMap.h"
#include "SimpleMutex.h"
#include "DS_OrderedList.h"
Classes | |
struct | PlayerIDAndIndex |
class | RakPeer |
The main interface for network communications. More... | |
struct | RakPeer::PingAndClockDifferential |
struct | RakPeer::RemoteSystemStruct |
struct | RakPeer::MemoryBlock |
Automatic Variable Synchronization Mechanism automatic variable synchronization takes a primary and secondary identifier The unique primary identifier is the index into the automaticVariableSynchronizationList The unique secondary identifier (UNASSIGNED_NETWORK_ID for none) is in an unsorted list of memory blocks. More... | |
struct | RakPeer::BanStruct |
struct | RakPeer::RequestedConnectionStruct |
struct | RakPeer::BufferedCommandStruct |
Functions | |
int RAK_DLL_EXPORT | PlayerIDAndIndexComp (const PlayerID &key, const PlayerIDAndIndex &data) |
This file is part of RakNet Copyright 2003 Kevin Jenkins.
Usage of RakNet is subject to the appropriate license agreement. Creative Commons Licensees are subject to the license found at http://creativecommons.org/licenses/by-nc/2.5/ Single application licensees are subject to the license found at http://www.rakkarsoft.com/SingleApplicationLicense.html Custom license users are subject to the terms therein. GPL license users are subject to the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.