PlayerID Struct Reference

Unique identifier for a system. Corresponds to a network address. More...

#include <NetworkTypes.h>

List of all members.

Public Member Functions

char * ToString (bool writePort=true) const
void SetBinaryAddress (const char *str)
PlayerIDoperator= (const PlayerID &input)
bool operator== (const PlayerID &right) const
bool operator!= (const PlayerID &right) const
bool operator> (const PlayerID &right) const
bool operator< (const PlayerID &right) const

Public Attributes

unsigned int binaryAddress
 The peer address from inet_addr.
unsigned short port
 The port number.


Detailed Description

Unique identifier for a system. Corresponds to a network address.


The documentation for this struct was generated from the following files:
Generated on Sat Oct 14 08:37:38 2006 for RakNet by  doxygen 1.4.6-NO