library: libCore #include "TVirtualViewer3D.h" |
TVirtualViewer3D
class description - source file - inheritance tree (.pdf)
This is an abstract class, constructors will not be documented.
Look at the header to check for available constructors.
public:
virtual ~TVirtualViewer3D()
virtual void AddCompositeOp(UInt_t operation)
virtual Int_t AddObject(const TBuffer3D& buffer, Bool_t* addChildren = 0)
virtual Int_t AddObject(UInt_t physicalID, const TBuffer3D& buffer, Bool_t* addChildren = 0)
virtual void BeginScene()
virtual Bool_t BuildingScene() const
static TClass* Class()
virtual void CloseComposite()
virtual void EndScene()
virtual TClass* IsA() const
virtual Bool_t OpenComposite(const TBuffer3D& buffer, Bool_t* addChildren = 0)
TVirtualViewer3D& operator=(const TVirtualViewer3D&)
virtual Bool_t PreferLocalFrame() const
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
static TVirtualViewer3D* Viewer3D(TVirtualPad* pad = 0, Option_t* type = "")
TVirtualViewer3D
Abstract 3D shapes viewer. The concrete implementations are:
TViewerX3D : X3d viewer
TViewerOpenGL: OpenGL viewer
TVirtualViewer3D* Viewer3D(TVirtualPad *pad, Option_t *type)
Create a Viewer 3D of specified type
Inline Functions
void ~TVirtualViewer3D()
Bool_t PreferLocalFrame() const
void BeginScene()
Bool_t BuildingScene() const
void EndScene()
Int_t AddObject(const TBuffer3D& buffer, Bool_t* addChildren = 0)
Int_t AddObject(UInt_t physicalID, const TBuffer3D& buffer, Bool_t* addChildren = 0)
Bool_t OpenComposite(const TBuffer3D& buffer, Bool_t* addChildren = 0)
void CloseComposite()
void AddCompositeOp(UInt_t operation)
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
TVirtualViewer3D& operator=(const TVirtualViewer3D&)
Author: Olivier Couet 05/10/2004
Last update: root/base:$Name: $:$Id: TVirtualViewer3D.cxx
Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. *
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