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Menus, buttons, and keys

To move a piece, you can drag it with the left mouse button, or you can click the left mouse button once on the piece, then once more on the destination square. To drop a new piece on a square (when applicable), press the middle or the right mouse button over the square and select from the popup menu. In cases where you can drop either a white or black piece, use the middle button (or shift+right) for white and the right button (or shift+middle) for black. When you are playing a bughouse game on an Internet Chess Server, a list of the offboard pieces that each player has available is shown in the window title after the player's name; in addition, the piece menus show the number of pieces available of each type.

All other XBoard commands are available from the menu bar. The most frequently used commands also have shortcut keys or on-screen buttons.

When XBoard is iconized, its graphical icon is a white knight if it is White's turn to move, a black knight if it is Black's turn. See Iconize in section Other Shortcut Keys below if you have problems getting this feature to work.

File Menu

Reset
Resets XBoard and the chess engine to the beginning of a new chess game. The r key is a keyboard equivalent. In Internet Chess Server mode, clears the current state of XBoard, then resynchronizes with the ICS by sending a refresh command. If you want to stop playing, observing, or examining an ICS game, use an appropriate command from the Action menu, not `Reset'. See section Action Menu.
Load Game
Plays a game from a record file. The g key is a keyboard equivalent. A popup dialog prompts you for the file name. If the file contains more than one game, a second popup dialog displays a list of games (with information drawn from their PGN tags, if any), and you can select the one you want. Alternatively, you can load the Nth game in the file directly, by typing the number N after the file name, separated by a space. The game file parser will accept PGN (portable game notation), or in fact almost any file that contains moves in algebraic notation. Notation of the form `P@f7' is accepted for piece-drops in bughouse games; this is a nonstandard extension to PGN. If the file includes a PGN position (FEN tag), or an old-style XBoard position diagram bracketed by `[--' and `--]' before the first move, the game starts from that position. Text enclosed in parentheses, square brackets, or curly braces is assumed to be commentary and is displayed in a pop-up window. Any other text in the file is ignored. PGN variations (enclosed in parentheses) are treated as comments; XBoard is not able to walk variation trees. The nonstandard PGN tag [Variant "varname"] functions similarly to the -variant command-line option (see below), allowing games in certain chess variants to be loaded. There is also a heuristic to recognize chess variants from the Event tag, by looking for the strings that the Internet Chess Servers put there when saving variant ("wild") games.
Load Next Game
Loads the next game from the last game record file you loaded. The shifted N key is a keyboard equivalent.
Load Previous Game
Loads the previous game from the last game record file you loaded. The shifted P key is a keyboard equivalent. Not available if the last game was loaded from a pipe.
Reload Same Game
Reloads the last game you loaded. Not available if the last game was loaded from a pipe.
Save Game
Appends a record of the current game to a file. A popup dialog prompts you for the file name. If the game did not begin with the standard starting position, the game file includes the starting position used. Games are saved in the PGN (portable game notation) format, unless the oldSaveStyle option is true, in which case they are saved in an older format that is specific to XBoard. Both formats are human-readable, and both can be read back by the `Load Game' command. Notation of the form `P@f7' is accepted for piece-drops in bughouse games; this is a nonstandard extension to PGN.
Copy Game
Copies a record of the current game to an internal clipboard in PGN format and sets the X selection to the game text. The game can be pasted to another application (such as a text editor or another copy of XBoard) using that application's paste command. In many X applications, such as xterm and emacs, the middle mouse button can be used for pasting; in XBoard, you must use the Paste Game command.
Paste Game
Interprets the current X selection as a game record and loads it, as with Load Game.
Load Position
Sets up a position from a position file. A popup dialog prompts you for the file name. If the file contains more than one saved position, and you want to load the Nth one, type the number N after the file name, separated by a space. Position files must be in FEN (Forsythe-Edwards notation), or in the format that the Save Position command writes when oldSaveStyle is turned on.
Load Next Position
Loads the next position from the last position file you loaded.
Load Previous Position
Loads the previous position from the last position file you loaded. Not available if the last position was loaded from a pipe.
Reload Same Position
Reloads the last position you loaded. Not available if the last position was loaded from a pipe.
Save Position
Appends a diagram of the current position to a file. A popup dialog prompts you for the file name. Positions are saved in FEN (Forsythe-Edwards notation) format unless the oldSaveStyle option is true, in which case they are saved in an older, human-readable format that is specific to XBoard. Both formats can be read back by the `Load Position' command.
Copy Position
Copies the current position to an internal clipboard in FEN format and sets the X selection to the position text. The position can be pasted to another application (such as a text editor or another copy of XBoard) using that application's paste command. In many X applications, such as xterm and emacs, the middle mouse button can be used for pasting; in XBoard, you must use the Paste Position command.
Paste Position
Interprets the current X selection as a FEN position and loads it, as with Load Position.
Mail Move
Reload CMail Message
See section CMail.
Exit
Exits from XBoard. The shifted Q key is a keyboard equivalent.

Mode Menu

Machine White
Tells the chess engine to play White.
Machine Black
Tells the chess engine to play Black.
Two Machines
Plays a game between two chess engines.
Analysis Mode
XBoard tells the chess engine to start analyzing the current game/position and shows you the analysis as you move pieces around. Note: Some chess engines do not support Analysis mode. To set up a position to analyze, you do the following: 1. Select Edit Position from the Mode Menu 2. Set up the position. Use the middle and right buttons to bring up the white and black piece menus. 3. When you are finished, click on either the Black or White clock to tell XBoard which side moves first. 4. Select Analysis Mode from the Mode Menu to start the analysis.
Analyze File
This option lets you load a game from a file (PGN, XBoard format, etc.) and analyze it. When you select this menu item, a popup window appears and asks for a filename to load. If the file contains multiple games, another popup appears that lets you select which game you wish to analyze. After a game is loaded, use the XBoard arrow buttons to step forwards/backwards through the game and watch the analysis. Note: Some chess engines do not support Analysis mode.
ICS Client
This is the normal mode when XBoard is connected to a chess server. If you have moved into Edit Game or Edit Position mode, you can select this option to get out. To use xboard in ICS mode, run it in the foreground with the -ics option, and use the terminal you started it from to type commands and receive text responses from the chess server. See section Chess Servers below for more information. XBoard activates some special position/game editing features when you use the examine or bsetup commands on ICS and you have `ICS Client' selected on the Mode menu. First, you can issue the ICS position-editing commands with the mouse. Move pieces by dragging with mouse button 1. To drop a new piece on a square, press mouse button 2 or 3 over the square. This brings up a menu of white pieces (button 2) or black pieces (button 3). Additional menu choices let you empty the square or clear the board. Click on the White or Black clock to set the side to play. You cannot set the side to play or drag pieces to arbitrary squares while examining on ICC, but you can do so in bsetup mode on FICS. In addition, the menu commands `Forward', `Backward', `Pause', and `Stop Examining' have special functions in this mode; see below.
Edit Game
Allows you to make moves for both Black and White, and to change moves after backing up with the `Backward' command. The clocks do not run. In chess engine mode, the chess engine continues to check moves for legality but does not participate in the game. You can bring the chess engine into the game by selecting `Machine White', `Machine Black', or `Two Machines'. In ICS mode, the moves are not sent to the ICS: `Edit Game' takes XBoard out of ICS Client mode and lets you edit games locally. If you want to edit games on ICS in a way that other ICS users can see, use the ICS examine command or start an ICS match against yourself.
Edit Position
Lets you set up an arbitrary board position. Use mouse button 1 to drag pieces to new squares, or to delete a piece by dragging it off the board or dragging an empty square on top of it. To drop a new piece on a square, press mouse button 2 or 3 over the square. This brings up a menu of white pieces (button 2) or black pieces (button 3). Additional menu choices let you empty the square or clear the board. You can set the side to play next by clicking on the word White or Black at the top of the screen. Selecting `Edit Position' causes XBoard to discard all remembered moves in the current game. In ICS mode, changes made to the position by `Edit Position' are not sent to the ICS: `Edit Position' takes XBoard out of `ICS Client' mode and lets you edit positions locally. If you want to edit positions on ICS in a way that other ICS users can see, use the ICS examine command, or start an ICS match against yourself. (See also the ICS Client topic above.)
Training
Training mode lets you interactively guess the moves of a game for one of the players. You guess the next move of the game by playing the move on the board. If the move played matches the next move of the game, the move is accepted and the opponent's response is autoplayed. If the move played is incorrect, an error message is displayed. You can select this mode only while loading a game (that is, after selecting `Load Game' from the File menu). While XBoard is in `Training' mode, the navigation buttons are disabled.
Show Game List
Shows or hides the list of games generated by the last `Load Game' command.
Edit Tags
Lets you edit the PGN (portable game notation) tags for the current game. After editing, the tags must still conform to the PGN tag syntax:
<tag-section> ::= <tag-pair> <tag-section>
                        <empty>
<tag-pair> ::= [ <tag-name> <tag-value> ]
<tag-name> ::= <identifier>
<tag-value> ::= <string>
See the PGN Standard for full details. Here is an example:
[Event "Portoroz Interzonal"]
[Site "Portoroz, Yugoslavia"]
[Date "1958.08.16"]
[Round "8"]
[White "Robert J. Fischer"]
[Black "Bent Larsen"]
[Result "1-0"]
Any characters that do not match this syntax are silently ignored. Note that the PGN standard requires all games to have at least the seven tags shown above. Any that you omit will be filled in by XBoard with `?' (unknown value), or `-' (inapplicable value).
Edit Comment
Adds or modifies a comment on the current position. Comments are saved by `Save Game' and are displayed by `Load Game', `Forward', and `Backward'.
ICS Input Box
If this option is set in ICS mode, XBoard creates an extra window that you can use for typing in ICS commands. The input box is especially useful if you want to type in something long or do some editing on your input, because output from ICS doesn't get mixed in with your typing as it would in the main terminal window.
Pause
Pauses updates to the board, and if you are playing against a chess engine, also pauses your clock. To continue, select `Pause' again, and the display will automatically update to the latest position. The `P' button and keyboard p key are equivalents. If you select Pause when you are playing against a chess engine and it is not your move, the chess engine's clock will continue to run and it will eventually make a move, at which point both clocks will stop. Since board updates are paused, however, you will not see the move until you exit from Pause mode (or select Forward). This behavior is meant to simulate adjournment with a sealed move. If you select Pause while you are observing or examining a game on a chess server, you can step backward and forward in the current history of the examined game without affecting the other observers and examiners, and without having your display jump forward to the latest position each time a move is made. Select Pause again to reconnect yourself to the current state of the game on ICS. If you select `Pause' while you are loading a game, the game stops loading. You can load more moves manually by selecting `Forward', or resume automatic loading by selecting `Pause' again.

Action Menu

Accept
Accepts a pending match offer. If there is more than one offer pending, you will have to type in a more specific command instead of using this menu choice.
Decline
Declines a pending offer (match, draw, adjourn, etc.). If there is more than one offer pending, you will have to type in a more specific command instead of using this menu choice.
Call Flag
Calls your opponent's flag, claiming a win on time, or claiming a draw if you are both out of time. You can also call your opponent's flag by clicking on his clock or by pressing the keyboard t key.
Draw
Offers a draw to your opponent, accepts a pending draw offer from your opponent, or claims a draw by repetition or the 50-move rule, as appropriate. The d key is a keyboard equivalent.
Adjourn
Asks your opponent to agree to adjourning the current game, or agrees to a pending adjournment offer from your opponent.
Abort
Asks your opponent to agree to aborting the current game, or agrees to a pending abort offer from your opponent. An aborted game ends immediately without affecting either player's rating.
Resign
Resigns the game to your opponent. The shifted R key is a keyboard equivalent.
Stop Observing
Ends your participation in observing a game, by issuing the ICS observe command with no arguments. ICS mode only.
Stop Examining
Ends your participation in examining a game, by issuing the ICS unexamine command. ICS mode only.

Step Menu

Backward
Steps backward through a series of remembered moves. The `[<]' button and the b key are equivalents. In addition, pressing the Control key steps back one move, and releasing it steps forward again. In most modes, `Backward' only lets you look back at old positions; it does not retract moves. This is the case if you are playing against a chess engine, playing or observing a game on an ICS, or loading a game. If you select `Backward' in any of these situations, you will not be allowed to make a different move. Use `Retract Move' or `Edit Game' if you want to change past moves. If you are examining an ICS game, the behavior of `Backward' depends on whether XBoard is in Pause mode. If Pause mode is off, `Backward' issues the ICS backward command, which backs up everyone's view of the game and allows you to make a different move. If Pause mode is on, `Backward' only backs up your local view.
Forward
Steps forward through a series of remembered moves (undoing the effect of `Backward') or forward through a game file. The `[>]' button and the f key are equivalents. If you are examining an ICS game, the behavior of Forward depends on whether XBoard is in Pause mode. If Pause mode is off, `Forward' issues the ICS forward command, which moves everyone's view of the game forward along the current line. If Pause mode is on, `Forward' only moves your local view forward, and it will not go past the position that the game was in when you paused.
Back to Start
Jumps backward to the first remembered position in the game. The `[<<]' button and the shifted B key are equivalents. In most modes, Back to Start only lets you look back at old positions; it does not retract moves. This is the case if you are playing against a local chess engine, playing or observing a game on a chess server, or loading a game. If you select `Back to Start' in any of these situations, you will not be allowed to make different moves. Use `Retract Move' or `Edit Game' if you want to change past moves; or use Reset to start a new game. If you are examining an ICS game, the behavior of `Back to Start' depends on whether XBoard is in Pause mode. If Pause mode is off, `Back to Start' issues the ICS `backward 999999' command, which backs up everyone's view of the game to the start and allows you to make different moves. If Pause mode is on, `Back to Start' only backs up your local view.
Forward to End
Jumps forward to the last remembered position in the game. The `[>>]' button and the shifted F key are equivalents. If you are examining an ICS game, the behavior of `Forward to End' depends on whether XBoard is in Pause mode. If Pause mode is off, `Forward to End' issues the ICS `forward 999999' command, which moves everyone's view of the game forward to the end of the current line. If Pause mode is on, `Forward to End' only moves your local view forward, and it will not go past the position that the game was in when you paused.
Revert
If you are examining an ICS game and Pause mode is off, issues the ICS command `revert'.
Truncate Game
Discards all remembered moves of the game beyond the current position. Puts XBoard into `Edit Game' mode if it was not there already.
Move Now
Forces the chess engine to move immediately. Chess engine mode only.
Retract Move
Retracts your last move. In chess engine mode, you can do this only after the chess engine has replied to your move; if the chess engine is still thinking, use `Move Now' first. In ICS mode, `Retract Move' issues the command `takeback 1' or `takeback 2' depending on whether it is your opponent's move or yours.

Options Menu

Always Queen
If this option is off, XBoard brings up a dialog box whenever you move a pawn to the last rank, asking what piece you want to promote it to. If the option is true, your pawns are always promoted to queens. Your opponent can still underpromote.
Animate Dragging
If Animate Dragging is on, while you are dragging a piece with the mouse, an image of the piece follows the mouse cursor. If Animate Dragging is off, there is no visual feedback while you are dragging a piece, but if Animate Moving is on, the move will be animated when it is complete.
Animate Moving
If Animate Moving is on, all piece moves are animated. An image of the piece is shown moving from the old square to the new square when the move is completed (unless the move was already animated by Animate Dragging). If Animate Moving is off, a moved piece instantly disappears from its old square and reappears on its new square when the move is complete.
Auto Comment
If this option is on, any remarks made on ICS while you are observing or playing a game are recorded as a comment on the current move. This includes remarks made with the ICS commands say, tell, whisper, and kibitz. Limitation: remarks that you type yourself are not recognized; XBoard scans only the output from ICS, not the input you type to it.
Auto Flag
If this option is on and one player runs out of time before the other, XBoard will automatically call his flag, claiming a win on time. In ICS mode, Auto Flag will only call your opponent's flag, not yours, and the ICS may award you a draw instead of a win if you have insufficient mating material. In local chess engine mode, XBoard may call either player's flag and will not take material into account.
Auto Flip View
If the Auto Flip View option is on when you start a game, the board will be automatically oriented so that your pawns move from the bottom of the window towards the top.
Auto Observe
If this option is on and you add a player to your gnotify list on ICS, XBoard will automatically observe all of that player's games, unless you are doing something else (such as observing or playing a game of your own) when one starts. The games are displayed from the point of view of the player on your gnotify list; that is, his pawns move from the bottom of the window towards the top. Exceptions: If both players in a game are on your gnotify list, if your ICS highlight variable is set to 0, or if the ICS you are using does not properly support observing from Black's point of view, you will see the game from White's point of view.
Auto Raise Board
If this option is on, whenever a new game begins, the chessboard window is deiconized (if necessary) and raised to the top of the stack of windows.
Auto Save
If this option is true, at the end of every game XBoard prompts you for a file name and appends a record of the game to the file you specify. Disabled if the saveGameFile command-line option is set, as in that case all games are saved to the specified file. See section Load and Save Options.
Blindfold
If this option is on, XBoard displays the board as usual but does not display pieces or move highlights. You can still move in the usual way (with the mouse or by typing moves in ICS mode), even though the pieces are invisible.
Flash Moves
If this option is on, whenever a move is completed, the moved piece flashes. The number of times to flash is set by the flashCount command-line option; it defaults to 3 if Flash Moves is first turned on from the menu.
Flip View
Inverts your view of the chess board for the duration of the current game. Starting a new game returns the board to normal. The v key is a keyboard equivalent. If you are playing a game on an ICS, the board is always oriented at the start of the game so that your pawns move from the bottom of the window towards the top. Otherwise, the starting orientation is determined by the flipView command line option; if it is false (the default), White's pawns move from bottom to top at the start of each game; if it is true, Black's pawns move from bottom to top. See section User Interface Options.
Get Move List
If this option is on, whenever XBoard receives the first board of a new ICS game (or a different game from the one it is currently displaying), it retrieves the list of past moves from the ICS. You can then review the moves with the `Forward' and `Backward' commands or save them with `Save Game'. You might want to turn off this option if you are observing several blitz games at once, to keep from wasting time and network bandwidth fetching the move lists over and over. When you turn this option on from the menu, XBoard immediately fetches the move list of the current game (if any).
Highlight Last Move
If Highlight Last Move is on, after a move is made, the starting and ending squares remain highlighted. In addition, after you use Backward or Back to Start, the starting and ending squares of the last move to be unmade are highlighted.
Move Sound
If this option is on, XBoard alerts you by playing a sound after each of your opponent's moves (or after every move if you are observing a game on the Internet Chess Server). The sound is not played after moves you make or moves read from a saved game file. By default, the sound is the terminal bell, but on some systems you can change it to a sound file using the soundMove option; see below. If you turn on this option when using XBoard with the Internet Chess Server, you will probably want to give the set bell 0 command to the ICS, since otherwise the ICS will ring the terminal bell after every move (not just yours). (The `.icsrc' file is a good place for this; see section Internet Chess Server Options.)
ICS Alarm
When this option is on, an alarm sound is played when your clock counts down to the icsAlarmTime (by default, 5 seconds) in an ICS game. For games with time controls that include an increment, the alarm will sound each time the clock counts down to the icsAlarmTime. By default, the alarm sound is the terminal bell, but on some systems you can change it to a sound file using the soundIcsAlarm option; see below.
Old Save Style
If this option is off, XBoard saves games in PGN (portable game notation) and positions in FEN (Forsythe-Edwards notation). If the option is on, a save style that is compatible with older versions of XBoard is used instead. The old position style is more human-readable than FEN; the old game style has no particular advantages.
Periodic Updates
If this option is off (or if you are using a chess engine that does not support periodic updates), the analysis window will only be updated when the analysis changes. If this option is on, the Analysis Window will be updated every two seconds.
Ponder Next Move
If this option is off, the chess engine will think only when it is on move. If the option is on, the engine will also think while waiting for you to make your move.
Popup Exit Message
If this option is on, when XBoard wants to display a message just before exiting, it brings up a modal dialog box and waits for you to click OK before exiting. If the option is off, XBoard prints the message to standard error (the terminal) and exits immediately.
Popup Move Errors
If this option is off, when you make an error in moving (such as attempting an illegal move or moving the wrong color piece), the error message is displayed in the message area. If the option is on, move errors are displayed in small popup windows like other errors. You can dismiss an error popup either by clicking its OK button or by clicking anywhere on the board, including downclicking to start a move.
Premove
If this option is on while playing a game on an ICS, you can register your next planned move before it is your turn. Move the piece with the mouse in the ordinary way, and the starting and ending squares will be highlighted with a special color (red by default). When it is your turn, if your registered move is legal, XBoard will send it to ICS immediately; if not, it will be ignored and you can make a different move. If you change your mind about your premove, either make a different move, or double-click on any piece to cancel the move entirely.
Quiet Play
If this option is on, XBoard will automatically issue an ICS set shout 0 command whenever you start a game and a set shout 1 command whenever you finish one. Thus, you will not be distracted by shouts from other ICS users while playing.
Show Coords
If this option is on, XBoard displays algebraic coordinates along the board's left and bottom edges.
Show Thinking
If this option is set, the chess engine's notion of the score and best line of play from the current position is displayed as it is thinking. The score indicates how many pawns ahead (or if negative, behind) the chess engine thinks it is. In matches between two machines, the score is prefixed by `W' or `B' to indicate whether it is showing White's thinking or Black's, and only the thinking of the engine that is on move is shown.
Test Legality
If this option is on, XBoard tests whether the moves you try to make with the mouse are legal and refuses to let you make an illegal move. Moves loaded from a file with `Load Game' are also checked. If the option is off, all moves are accepted, but if a local chess engine or the ICS is active, they will still reject illegal moves. Turning off this option is useful if you are playing a chess variant with rules that XBoard does not understand. (Bughouse, suicide, and wild variants where the king may castle after starting on the d file are generally supported with Test Legality on.)

Help Menu

Info XBoard
Displays the XBoard documentation in info format. For this feature to work, you must have the GNU info program installed on your system, and the file `xboard.info' must either be present in the current working directory, or have been installed by the `make install' command when you built XBoard.
Man XBoard
Displays the XBoard documentation in man page format. For this feature to work, the file `xboard.6' must have been installed by the `make install' command when you built XBoard, and the directory it was placed in must be on the search path for your system's `man' command.
Hint
Displays a move hint from the chess engine.
Book
Displays a list of possible moves from the chess engine's opening book. The exact format depends on what chess engine you are using. With GNU Chess 4, the first column gives moves, the second column gives one possible response for each move, and the third column shows the number of lines in the book that include the move from the first column. If you select this option and nothing happens, the chess engine is out of its book or does not support this feature.
About XBoard
Shows the current XBoard version number.

Other Shortcut Keys

Iconize
Pressing the i or c key iconizes XBoard. The graphical icon displays a white knight if it is White's move, or a black knight if it is Black's move. If your X window manager displays only text icons, not graphical ones, check its documentation; there is probably a way to enable graphical icons. If you get black and white reversed, we would like to hear about it; see section Reporting problems below for instructions on how to report this problem.

You can add or remove shortcut keys using the X resources form.translations. Here is an example of what would go in your `.Xdefaults' file:

XBoard*form.translations: \
  Shift<Key>?: AboutGameProc() \n\
  <Key>y: AcceptProc() \n\
  <Key>n: DeclineProc() \n\
  <Key>i: NothingProc()

Binding a key to NothingProc makes it do nothing, thus removing it as a shortcut key. The XBoard commands that can be bound to keys are:

AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc,
AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc,
AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc,
AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc,
BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc,
DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc,
EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc,
FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc,
HintProc, Iconify, IcsAlarmProc, IcsClientProc, IcsInputBoxProc,
InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc,
LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc,
LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc,
ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc,
PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc,
PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc,
PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc,
ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc,
ResignProc, RetractMoveProc, RevertProc, SaveGameProc,
SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc,
StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc,
ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.


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