RakNetTransport Class Reference

Use RakNetTransport if you need a secure connection between the client and the console server. RakNetTransport automatically initializes security for the system. Use the project CommandConsoleClient to connect To the ConsoleServer if you use RakNetTransport. More...

#include <RakNetTransport.h>

Inheritance diagram for RakNetTransport:

TransportInterface List of all members.

Public Member Functions

bool Start (unsigned short port, bool serverMode)
void Stop (void)
 Stop the transport provider. You can clear memory and shutdown threads here.
void Send (PlayerID playerId, const char *data,...)
PacketReceive (void)
void DeallocatePacket (Packet *packet)
void CloseConnection (PlayerID playerId)
PlayerID HasNewConnection (void)
PlayerID HasLostConnection (void)
void SetIncomingPassword (const char *password)
char * GetIncomingPassword (void)
CommandParserInterfaceGetCommandParser (void)
 Returns RakNetTransportCommandParser so the console admin can change the password.

Protected Member Functions

void AutoAllocate (void)

Protected Attributes

RakPeerInterfacerakPeer
DataStructures::Queue< PlayerIDnewConnections
DataStructures::Queue< PlayerIDlostConnections
RakNetTransportCommandParser rakNetTransportCommandParser

Detailed Description

Use RakNetTransport if you need a secure connection between the client and the console server. RakNetTransport automatically initializes security for the system. Use the project CommandConsoleClient to connect To the ConsoleServer if you use RakNetTransport.


Member Function Documentation

void RakNetTransport::CloseConnection PlayerID  playerId  )  [virtual]
 

Disconnect playerId . The binary address and port defines the PlayerID structure.

Parameters:
[in] playerId The player/address to disconnect

Implements TransportInterface.

void RakNetTransport::DeallocatePacket Packet packet  )  [virtual]
 

Deallocate the Packet structure returned by Receive

Parameters:
[in] The packet to deallocate

Implements TransportInterface.

char * RakNetTransport::GetIncomingPassword void   ) 
 

Returns the password set by SetIncomingPassword().

Returns:
The password set by SetIncomingPassword()

PlayerID RakNetTransport::HasLostConnection void   )  [virtual]
 

If a system loses the connection, you should queue that event and return the playerId/address of that player in this function.

Returns:
The PlayerID/address of the system

Implements TransportInterface.

PlayerID RakNetTransport::HasNewConnection void   )  [virtual]
 

If a new system connects to you, you should queue that event and return the playerId/address of that player in this function.

Returns:
The PlayerID/address of the system

Implements TransportInterface.

Packet * RakNetTransport::Receive void   )  [virtual]
 

Return a string. The string should be allocated and written to Packet::data . The byte length should be written to Packet::length . The player/address should be written to Packet::playerid If your transport protocol adds special formatting to the data stream you should parse it out before returning it in the packet and thus only return a string in Packet::data

Returns:
The packet structure containing the result of Receive, or 0 if no data is available

Implements TransportInterface.

void RakNetTransport::Send PlayerID  playerId,
const char *  data,
  ...
[virtual]
 

Send a null-terminated string to playerId If your transport method requires particular formatting of the outgoing data (e.g. you don't just send strings) you can do it here and parse it out in Receive().

Parameters:
[in] playerId The player to send the string to
[in] data format specifier - same as printf
[in] ... format specification arguments - same as printf

Implements TransportInterface.

void RakNetTransport::SetIncomingPassword const char *  password  ) 
 

Sets the password which incoming connections must match. While not required, it is highly recommended you set this in a real game environment or anyone can login and control your server. Don't set it to a fixed value, but instead require that the server admin sets it when you start the application server

Parameters:
[in] password Null-terminated string to use as a password.

bool RakNetTransport::Start unsigned short  port,
bool  serverMode
[virtual]
 

Start the transport provider on the indicated port.

Parameters:
[in] port The port to start the transport provider on
[in] serverMode If true, you should allow incoming connections (I don't actually use this anywhere)
Returns:
Return true on success, false on failure.

Implements TransportInterface.


The documentation for this class was generated from the following files:
Generated on Sat Oct 14 08:37:39 2006 for RakNet by  doxygen 1.4.6-NO