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Files |
file | _findfirst.h |
file | AsynchronousFileIO.h |
| [Internal] Depreciated, used for windows back when I supported IO completion ports.
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file | AutopatcherClient.h |
| Client plugin for the autopatcher.
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file | AutopatcherPatchContext.h |
file | AutopatcherRepositoryInterface.h |
| An interface used by AutopatcherServer to get the data necessary to run an autopatcher.
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file | AutopatcherServer.h |
| The server plugin for the autopatcher. Must be running for the client to get patches.
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file | BigTypes.h |
| [Internal] Used for RSA generation.
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file | BitStream.h |
| This class allows you to write and read native types as a string of bits. BitStream is used extensively throughout RakNet and is designed to be used by users as well.
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file | CheckSum.h |
| [Internal] Generates and validates checksums
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file | ClientContextStruct.h |
| [Internal] Depreciated, back from when I supported IO Completion ports.
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file | CommandParserInterface.h |
| Contains CommandParserInterface , from which you derive custom command parsers.
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file | ConnectionGraph.h |
| Connection graph plugin. This maintains a graph of connections for the entire network, so every peer knows about every other peer.
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file | ConsoleServer.h |
| Contains ConsoleServer , used to plugin to your game to accept remote console-based connections.
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file | DataBlockEncryptor.h |
| [Internal] Encrypts and decrypts data blocks. Used as part of secure connections.
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file | DataCompressor.h |
| DataCompressor does compression on a block of data. Not very good compression, but it's small and fast so is something you can use per-message at runtime.
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file | DirectoryDeltaTransfer.h |
| Simple class to send changes between directories. In essense, a simple autopatcher that can be used for transmitting levels, skins, etc.
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file | DS_BinarySearchTree.h |
| [Internal] A binary search tree, and an AVL balanced BST derivation.
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file | DS_BPlusTree.h |
file | DS_ByteQueue.h |
| [Internal] Byte queue
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file | DS_Heap.h |
| [Internal] Heap (Also serves as a priority queue)
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file | DS_HuffmanEncodingTree.h |
| [Internal] Generates a huffman encoding tree, used for string and global compression.
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file | DS_HuffmanEncodingTreeFactory.h |
| [Internal] Creates instances of the class HuffmanEncodingTree
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file | DS_HuffmanEncodingTreeNode.h |
| [Internal] A single node in the Huffman Encoding Tree.
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file | DS_LinkedList.h |
| [Internal] Straightforward linked list data structure.
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file | DS_List.h |
| [Internal] Array based list. Usually the Queue class is used instead, since it has all the same functionality and is only worse at random access.
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file | DS_Map.h |
| [Internal] Map
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file | DS_MemoryPool.h |
file | DS_OrderedChannelHeap.h |
| [Internal] Ordered Channel Heap . This is a heap where you add to it on multiple ordered channels, with each channel having a different weight.
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file | DS_OrderedList.h |
| [Internal] Quicksort ordered list.
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file | DS_Queue.h |
| [Internal] A queue used by RakNet.
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file | DS_QueueLinkedList.h |
| [Internal] A queue implemented as a linked list.
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file | DS_RangeList.h |
file | DS_Table.h |
file | DS_Tree.h |
| [Internal] Just a regular tree
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file | DS_WeightedGraph.h |
| [Internal] Weighted graph. I'm assuming the indices are complex map types, rather than sequential numbers (which could be implemented much more efficiently).
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file | EmailSender.h |
| Rudimentary class to send email from code. Don't expect anything fancy.
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file | Export.h |
file | ExtendedOverlappedPool.h |
| [Depreciated] This was used for IO completion ports.
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file | FileList.h |
file | FileListTransfer.h |
| A plugin to provide a simple way to compress and incrementally send the files in the FileList structure.
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file | FileListTransferCBInterface.h |
file | FileOperations.h |
file | FullyConnectedMesh.h |
| Fully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
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file | GetTime.h |
| Returns the value from QueryPerformanceCounter. This is the function RakNet uses to represent time.
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file | InternalPacket.h |
| [Internal] A class which stores a user message, and all information associated with sending and receiving that message.
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file | InternalPacketPool.h |
| [Internal] Memory pool for InternalPacket*
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file | LightweightDatabaseClient.h |
| Contains the client interface to the simple database included with RakNet, useful for a server browser or a lobby server.
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file | LightweightDatabaseCommon.h |
file | LightweightDatabaseServer.h |
| A simple flat database included with RakNet, useful for a server browser or a lobby server.
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file | LinuxStrings.h |
file | LogCommandParser.h |
| Contains LogCommandParser , Used to send logs to connected consoles.
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file | MessageIdentifiers.h |
| All the message identifiers used by RakNet. Message identifiers comprise the first byte of any message.
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file | MTUSize.h |
| [Internal] Defines the default maximum transfer unit.
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file | NatPunchthrough.h |
| Contains the NAT-punchthrough plugin.
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file | NetworkIDGenerator.h |
| A class you can derive from to make it easier to represent every networked object with an integer. This way you can refer to objects over the network.
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file | PacketConsoleLogger.h |
| This will write all incoming and outgoing network messages to the log command parser, which can be accessed through Telnet.
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file | PacketFileLogger.h |
| This will write all incoming and outgoing network messages to a file.
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file | PacketLogger.h |
| This will write all incoming and outgoing network messages to the local console screen. See derived functions for other outputs.
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file | PacketPool.h |
| [Internal] A pool for the Packet class. I don't believe this is used any longer.
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file | PacketPriority.h |
| This file contains enumerations for packet priority and reliability enumerations.
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file | PluginInterface.h |
| RakNet's plugin functionality system. You can derive from this to create your own plugins.
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file | RakAssert.h |
file | RakNetCommandParser.h |
| Contains RakNetCommandParser , used to send commands to an instance of RakPeer.
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file | RakNetDefines.h |
file | RakNetStatistics.h |
| A structure that holds all statistical data returned by RakNet.
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file | RakNetTransport.h |
| Contains RakNetTransportCommandParser and RakNetTransport used to provide a secure console connection.
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file | RakNetTypes.h |
| Types used by RakNet, most of which involve user code.
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file | RakNetworkFactory.h |
| Factory class for RakNet objects.
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file | RakPeer.h |
| The main class used for data transmission and most of RakNet's functionality.
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file | RakPeerInterface.h |
| An interface for RakPeer. Simply contains all user functions as pure virtuals.
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file | RakSleep.h |
file | Rand.h |
| [Internal] Random number generator
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file | ReliabilityLayer.h |
| [Internal] Datagram reliable, ordered, unordered and sequenced sends. Flow control. Message splitting, reassembly, and coalescence.
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file | Replica.h |
| Contains interface Replica used by the ReplicaManager.
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file | ReplicaEnums.h |
| Contains enumerations used by the ReplicaManager system. This file is a lightweight header, so you can include it without worrying about linking in lots of other crap.
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file | ReplicaManager.h |
| Contains class ReplicaManager. This system provides management for your game objects and players to make serialization, scoping, and object creation and destruction easier.
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file | rijndael-boxes.h |
file | rijndael.h |
| [Internal] AES encoding / decoding rijndael-alg-fst.h v2.0 August '99 Optimised ANSI C code taken from the 'aescrypt' project: www.sf.net/projects/aescrypt See LICENSE-EST for the license applicable to this file
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file | Router.h |
| Router plugin. Allows you to send to systems you are not directly connected to, and to route those messages.
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file | RouterInterface.h |
file | RPCMap.h |
| [Internal] A container class for a list of RPCNodes
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file | RPCNode.h |
| [Internal] Holds information related to a RPC
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file | RSACrypt.h |
file | SHA1.h |
file | SimpleMutex.h |
| [Internal] Encapsulates a mutex
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file | SimpleTCPServer.h |
| A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet.
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file | SingleProducerConsumer.h |
| [Internal] Passes queued data between threads using a circular buffer with read and write pointers
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file | SocketLayer.h |
| [Internal] Encapsulates Berkely sockets
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file | StringCompressor.h |
| Compresses/Decompresses ASCII strings and writes/reads them to BitStream class instances. You can use this to easily serialize and deserialize your own strings.
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file | StringTable.h |
| A simple class to encode and decode known strings based on a lookup table. Similar to the StringCompressor class.
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file | SystemAddressList.h |
| Just a class to hold a list of systems.
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file | SystemDatabaseClient.h |
file | SystemDatabaseServer.h |
file | TableSerializer.h |
file | TCPInterface.h |
| A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet.
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file | TelnetTransport.h |
| Contains TelnetTransport , used to supports the telnet transport protocol. Insecure.
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file | ThreadPool.h |
file | TransportInterface.h |
| Contains TransportInterface from which you can derive custom transport providers for ConsoleServer.
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file | Types.h |
| Used for types used by RSA.
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